Re: Latest Engine Designer Developments
Posted: Tue Jan 24, 2012 7:29 pm
Awsome guys!!!!!! I noticed an aspiration tap, will we be able to put turbos on out engines??
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Daffyflyer wrote:serothis wrote:So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.
But these are just little thoughts. Either way what you guys got is looking really good.
EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again.
I like the idea of seeing it grow but then being able to skip it, depends on how hard it is for Zeussy to impliment, but I agree that the suspense of not knowing how could could be cool, as long as you have the option to skip it if in a hurry. (which could also skip the animation and sounds, incase you were tired of listening to the same damned engine run up 20 times )
ScottyG555 wrote:Awsome guys!!!!!! I noticed an aspiration tap, will we be able to put turbos on out engines??
machalel wrote:Daffyflyer wrote:serothis wrote:- Why are service intervals costed per 100kms? Why not per 1,000 or 10,000kms?
machalel wrote:- With the 'race' exhaust and individual throttles, the material cost ends up being cheaper and has better economy? Is that supposed to happen?