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Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 12:02 am
by zeussy

A new video showing off the latest developments within the Engine Designer:



Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 1:09 am
by 7driv3r7
Awesome :D

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 1:36 am
by Bigstank
Cool, wasn't expecting mechanical failures. Sounds nice too.

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 2:36 am
by oxygen
Cool! Neither did i expect it to break down. :D

Laughing so hard at the "Unfortunately the engine has umm.. failed, BUT we do have far more power." :D

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 2:46 am
by fordford
Absolutley bloody brilliant work. wow. i didn't expect the breakdown. sounds are nice aswell.
i like the little colour coded cam scale,it will make it much easier i think for people who don't no much about how engines work.(people like me) :lol:
very neat. :D :D :D :D :D :D

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 3:37 am
by conan
Yeah just put at around Yellow, It's the best cam profile setting of them all. ;)

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 3:41 am
by Alec497
Awsome! Can't wait! (I'm tired)

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 4:38 am
by JVIaarten
Awesome, just awesome.

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 4:41 am
by serothis
haha. the exploding engine noise/shaking was a very nice touch.

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 5:57 am
by JeffreyCor
Looks and sounds great! Plus love the colored segments for the cam profile. Sometimes small things have a big effect :)

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 9:41 am
by serothis
So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.

But these are just little thoughts. Either way what you guys got is looking really good. :D

EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again. :P

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 11:10 am
by Daffyflyer
serothis wrote:So I watched it again and I had a few ideas. I think it would look a little more suspenseful (and more fun, albeit harder) if the engine failure warning came after the animated dyno run. Also it would be really cool if you guys could get the dyno graph to grow as the animation happens.

But these are just little thoughts. Either way what you guys got is looking really good. :D

EDIT: ok I read kubboz response on youtube to the growing graph. I still think it would be a cool feature and probably could just add a function to skip to the complete graph when you click the go button again. :P




I like the idea of seeing it grow but then being able to skip it, depends on how hard it is for Zeussy to impliment, but I agree that the suspense of not knowing how could could be cool, as long as you have the option to skip it if in a hurry. (which could also skip the animation and sounds, incase you were tired of listening to the same damned engine run up 20 times :P)

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 1:18 pm
by Drake
I just love all the little details that have been added :D .. Like information on how much power the exhaust can handle, the colour coded cam profile, and of course, the Engine failure. The sound is great too, I really like the sound of the engine failing.

So how did you guys record a sound for that anyways?.. buy the cheapest running car you could and run it without oil?

@serothis

I think those are great ideas.

But about what kubby said, I can't seem to skip the engine test as it is, so I have to wait for the test to finish to run it again anyways.. I would just suggest a skip button for the test; It should be easy enough todo..

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 1:29 pm
by sincalp2
Hercules, Hercules, Hercules! That is excellent! I will be locking myself away for days when this is released! :D

Re: Latest Engine Designer Developments

PostPosted: Tue Jan 24, 2012 1:45 pm
by Monkey_Mitchell
Love it, the sound, the interface, the engine failure. Its fantastic!