FAQ  •  Login

Help us out: The massive engine specs quest!

Moderator: zeussy



Naturally Aspirated

Posts: 41

Joined: Sat Apr 07, 2012 9:33 am

Cars: 1974 Fiat 124 Spider
1999 Mercedes C230K

Post Fri Aug 24, 2012 12:24 pm

Re: Help us out: The massive engine specs quest!

Setting it to public view read only would be great. It's very useful for engine building in game.


Silver Supporter
Silver Supporter

Posts: 3

Joined: Sun Dec 04, 2011 10:46 pm

Cars: Ford Focus 2.0 ESP
Renault Megane II 1.4
Hyundai Accent 1.3i
Ford Fiesta Mk3 1.1 CFi
Aston Martin DB9 (Traded in for the Hyundai)

Post Thu Nov 01, 2012 6:53 am

Re: Help us out: The massive engine specs quest!

Yes, please let the community read what they contributed too...

I've just spent a couple of hours trying to fine tune the Ford Zetec-E 1.8 and 2.0 lumps. It seems I can as near as dammit get the Torque and Power peaks right, but the actual curves are all wrong. (The Zetec-E seems to have a sudden torque drop around 3500rpm - no doubt when the valve timing changes.) I have the right flywheel weights as well.

Would like to see what other people have come up with.

Glad to share if I knew how (where are the engine profiles stored locally? I can't find them in the C:\ProgramData\Automation directory)



Posts: 140

Joined: Wed May 02, 2012 4:27 am

Post Thu Nov 01, 2012 1:31 pm

Re: Help us out: The massive engine specs quest!

Honda F23A1 Engine 1998-2002

Bore × Stroke: 86.0 × 97.0 mm
Displacement: 2254 cc
Valve Configuration: SOHC, 16 valves, VTEC
Compression ratio: 9.3:1
Max power: 150 hp (112 kW) @ 5700 rpm
Max torque: 152 lb·ft (205 N m) @ 4900 rpm

I've tried to produce it over and over and can't make the figures. I hope the new system is better.

Toyota 1ZZ-FE

Capacity 1.8 L (1794 cc, 225 lb)
Bore x Stroke: 79 mm 91.5 mm
Output is between 120 hp (89 kW) at 5600 rpm with 122 ft·lb (165 N·m) of torque at 4400 rpm, and 140 hp (104 kW) at 6400 rpm with 125.8 ft·lb (170.6 N·m) of torque at 4200 rpm.

Cylinders are lined with cast iron. It uses multi-point fuel injection, has VVT-i (on later versions) and features fracture-split forged powder metal connecting rods, a one-piece cast camshaft, and either a cast aluminum intake manifold or a molded plastic one.

(Info taken from wikipedia, found to be accurate from other sources.)
Personally I'd like to see manhours and MTBF return rather than production units and reliability score of 0-100.



Posts: 56

Joined: Thu Jun 23, 2011 10:03 pm

Location: Salem, OR, USa

Cars: 1992 Subaru SVX

Post Mon Nov 05, 2012 8:36 am

Re: Help us out: The massive engine specs quest!




Posts: 5

Joined: Mon Nov 12, 2012 8:08 pm

Cars: A Golf Buggy!

Post Fri Nov 16, 2012 7:46 pm

Re: Help us out: The massive engine specs quest!

I Think it's really hard to "code" it in such a way that it will be real like for every engine imaginable. In real life are sooo many sorts of alloys, shapes, bolts, piston rings wich all have different proprietes. And if they spend soo much time tweaking the code, how would they have time for the basic design and game coding (managerial stuff, suspension, chassis, bodywork etc. BTW i didnt see anything about interiors :).


User avatar


Posts: 12

Joined: Sun Nov 25, 2012 5:31 pm

Location: Melbourne, Australia

Cars: 2002 E39 BMW 525i M Sport

Post Sat Dec 01, 2012 9:40 pm

Re: Help us out: The massive engine specs quest!

I do hope someone contributed some of the Chevy "LS" series V8s, very prominent engine for over a decade.
Forza Ferrari

Return to News

Who is online

Users browsing this forum: No registered users and 1 guest