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Re: What are we working on right now? [9/5/14]

PostPosted: Wed Sep 17, 2014 7:17 pm
by Killrob
True that, there will be more tester selections to come, but then again, this is not something for everyone, as we don't run a FAAAN beta. :)
Most likely we'll have an extended testing phase to get things onto Steam where we accept a few new testers too. That would be in ~2 months time.

Re: What are we working on right now? [9/5/14]

PostPosted: Wed Sep 17, 2014 11:48 pm
by Reaper392
Thats good to hear. I kind of ignored the forums for a few weeks and then found that the beta selection process had been and gone, which i was really hoping to be a part of (and i only have myself to blame for missing it)

Re: What are we working on right now? [9/5/14]

PostPosted: Tue Oct 14, 2014 2:59 am
by djupstromj
Will we be able to drive our own cars

Re: What are we working on right now? [9/5/14]

PostPosted: Tue Oct 14, 2014 3:09 am
by Jakgoe
djupstromj wrote:Will we be able to drive our own cars


Please, before you go asking questions like this, take half a minute to look around, and find that you will almost certainly never be able to drive our cars. Also, consider using the search function next time. It is there for a reason.

Re: What are we working on right now? [9/5/14]

PostPosted: Sat Oct 18, 2014 12:55 pm
by three7s
three7s wrote:I love the effort getting put into the development, it's just that...The anticipation for anything tycoon is making my brains want to explode...

POOF!... darn it there goes another brain cell!

Arg...



This morning I forgot something and I can't remember what it was...

Re: What are we working on right now?

PostPosted: Sat Oct 25, 2014 7:56 pm
by BrockWalls
texas320 wrote:I know this is developed by A European company and as stated above they plan to implement Diesel engines, but are they planning on incorporating the heavy duty trucks, such as dodge 3500 ford f-series and so on. It would be nice to see that since that is a big part of the American car economy, and they could add features such as towing rating and all that. But just the game itself in current state I have fun making random engines and supping them up, please keep up the great work I really want to see this succeed!


They've said before that trucks (utes) are probably coming. It's only a matter of time now that ladder frames are in.

Re: What are we working on right now? [9/5/14]

PostPosted: Mon Oct 27, 2014 9:00 am
by gt1cooper
Light duty trucks only though. Do not expect an F-650 stripped cab to be put in.

Re: What are we working on right now? [9/5/14]

PostPosted: Sun Nov 09, 2014 10:53 pm
by autofrank
This page needs to be updated more frequently. It'd be nice to see what you're working on and what you've done weekly. I care because I've pre-purchased the game, and it's difficult to keep up with what you guys are doing and what stage your at for each build.

Thanks

Re: What are we working on right now? [9/5/14]

PostPosted: Mon Nov 10, 2014 12:47 am
by Pleb
Well, to tide you over until this post gets a much needed update:

We have recently began moving the game towards Steam implementation, with a build pretty much working in Steam already. Also, a few more features have been added, including a completely new platform/model flow, where everything is saved as you work, so you don't lose anything if the game crashes.

A new RGB colour picker has been added, so you can have virtually any colour you want on your car, and there may be a possibility of having different kinds of paint, for example, metallic, iridescent etc.. But that will probably come when the game switches to a different, more modern game engine (either Unity or Unreal Engine 4). This will also yield a huge increase in fps on slower PCs, and much better shader capabilities, meaning a much nicer-looking game (See Daffy's post on Facebook for a preview of what UE4 can do: https://www.facebook.com/AutomationGame ... 6003015118).

Along with some new bodies and community-made fixtures, the game is well on it's way to Steam Early Access, expect the game to be on Steam EA at around Christmas time!

Re: What are we working on right now? [9/5/14]

PostPosted: Tue Nov 11, 2014 12:52 am
by autofrank
Pleb wrote:Well, to tide you over until this post gets a much needed update:

We have recently began moving the game towards Steam implementation, with a build pretty much working in Steam already. Also, a few more features have been added, including a completely new platform/model flow, where everything is saved as you work, so you don't lose anything if the game crashes.

A new RGB colour picker has been added, so you can have virtually any colour you want on your car, and there may be a possibility of having different kinds of paint, for example, metallic, iridescent etc.. But that will probably come when the game switches to a different, more modern game engine (either Unity or Unreal Engine 4). This will also yield a huge increase in fps on slower PCs, and much better shader capabilities, meaning a much nicer-looking game (See Daffy's post on Facebook for a preview of what UE4 can do: https://www.facebook.com/AutomationGame ... 6003015118).

Along with some new bodies and community-made fixtures, the game is well on it's way to Steam Early Access, expect the game to be on Steam EA at around Christmas time!


All good news, and I'm happy to hear it. Since I've recently switched to using Ubuntu Linux, I wonder if you'll be eventually making official WinXX / MacOS / LinuxOS compatibility. That would best eventually for obvious reasons. :) Keep up the good work!

Re: What are we working on right now? [9/5/14]

PostPosted: Wed Nov 12, 2014 7:47 am
by robt100
Pleb wrote:expect the game to be on Steam EA at around Christmas time!



How would this work when it comes to those of us that have already purchased the game? Unique voucher codes i presume?

Re: What are we working on right now? [9/5/14]

PostPosted: Wed Nov 12, 2014 12:01 pm
by Pleb
Your current game key will be converted to a Steam key so you can activate it on Steam, and also still be able to use the standalone launcher. :)

Re: What are we working on right now? [11/17/14]

PostPosted: Mon Nov 17, 2014 10:32 pm
by UltimateBMWfan
I've just updated the thread again, I know I haven't been updating the thread as frequently as I should, I've been quite busy lately. I'll try and continue to update the thread as it continues.

Thank you for updating Pleb!

Re: What are we working on right now? [11/17/14]

PostPosted: Mon Nov 24, 2014 1:06 am
by autofrank
The latest youtube videos have me anticipating for future releases. One suggestion is for future youtube videos to reduce or disable in-game music, so we can hear you better. kutgw!

Re: What are we working on right now? [11/17/14]

PostPosted: Mon Nov 24, 2014 7:18 am
by Killrob
The videos without music feel really empty and boring though. On the other hand I agree that I sometimes go overboard with the volume, that definitely needs to be toned down. Cheers!