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What are we working on right now? [17 December 2015]

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UltimateBMWfan

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Post Wed Feb 19, 2014 8:25 am

Re: What are we working on right now? [Updated 2/18/14]

Updated the thread with current status. Lots of under the hood tweaks and revamps that should definitely improve the Statistics of the finished cars.

I know that under the hood tweaks aren't as appealing as new content or features, but this definitely should enhance gameplay a lot. Plus, there IS going to be new content! New bodies and chassis types will be coming in due time.

Hope you guys are liking these updates!
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Dareios90

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Post Thu Feb 20, 2014 7:09 am

Re: What are we working on right now? [Updated 2/18/14]

I'm very happy to read news about close updates!

You (the devs/staff in general I mean) "pampered" during the Open Beta with many and many updates!

I can't wait! :D
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UltimateBMWfan

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Post Sun Feb 23, 2014 5:57 am

Re: What are we working on right now? [Updated 2/18/14]

Dareios90 wrote:I'm very happy to read news about close updates!

You (the devs/staff in general I mean) "pampered" during the Open Beta with many and many updates!

I can't wait! :D


Appreciate the feedback! :)

OT:
Updated the thread with the new videos that have been uploaded recently.
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Frankschtaldt

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Post Sun Feb 23, 2014 10:46 pm

Re: What are we working on right now? [Updated 2/22/14]

Thanks for the sweet new vids!!

Warning: the following is very much personal opinion of an I6 fan....

I think the number of cylinders might have too much weight in the prestige equation. Taking that sports car in the vid as an example. If you were to make exactly the same car with all the same numbers but with a six cylinder engine it would be almost exactly 10% less prestigious. I get that the average Joe that knows nothing about cars hears more cylinders and thinks that must be better but 10% for 2 cylinders might be a bit rich.

Again, this is just personal opinion.
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Killrob

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Post Mon Feb 24, 2014 1:11 am

Re: What are we working on right now? [Updated 2/22/14]

Valid point, makes more sense to have it as "valuePrestige += NoC + 4" instead of "valuePrestige += NoC", where NoC is the number of cylinders. That makes Prestige in general go a bit higher too.
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Frankschtaldt

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Post Mon Feb 24, 2014 6:54 am

Re: What are we working on right now? [Updated 2/22/14]

Killrob wrote:Valid point, makes more sense to have it as "valuePrestige += NoC + 4" instead of "valuePrestige += NoC", where NoC is the number of cylinders. That makes Prestige in general go a bit higher too.


The side effect of that of course would be a similar reduction in the importance of the other two major factors along with a slight increase in the importance of the various multipliers.
Whether or not that's a good or bad thing is open to debate.
An alternative might be to use something like "valuePrestige += (NoC/2)" though that would have the reverse side effects so may not be desirable for all the opposite reasons.
I guess the final option is to use some hybrid of the two: "valuePrestige += (NoC x 0.75) + 2"
Name of Car Company: Stuart Motor Group (S.M.G.), usually simply labelled as "Stuart"
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Website or Forum thread: http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3907
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Killrob

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Post Mon Feb 24, 2014 9:34 am

Re: What are we working on right now? [Updated 2/22/14]

That was offset by rebalancing the footprint effect at the same time :) the overall prestige values were too low anyway.
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Frankschtaldt

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Post Mon Feb 24, 2014 9:57 am

Re: What are we working on right now? [Updated 2/22/14]

Killrob wrote:That was offset by rebalancing the footprint effect at the same time :) the overall prestige values were too low anyway.


Yay! I gave constructive and useful feedback \o/
Name of Car Company: Stuart Motor Group (S.M.G.), usually simply labelled as "Stuart"
Owner of company: Frankschtaldt
Website or Forum thread: http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3907
Established: 1942
Company ID: 1942116
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cbr16327488

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Post Wed Feb 26, 2014 9:37 am

Re: What are we working on right now? [Updated 2/22/14]

Very excited for the next update! Been checking every day and night. Will we be able to see the interior of the car eventually or will it just stay black? Thanks guys!
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Killrob

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Post Wed Feb 26, 2014 6:16 pm

Re: What are we working on right now? [Updated 2/22/14]

For now the interior will stay invisible and the windows black. At some point we may consider making them semi-transparent showing just seats on the inside, probably never more than that - it would be too much to bite off for our little team and resources.
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Mounts70

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Post Thu Feb 27, 2014 9:21 am

Re: What are we working on right now? [Updated 2/22/14]

Getting really excited for this update, even though I just got the game a little under a week ago! It's such a well made game!
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Daffyflyer

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Post Thu Feb 27, 2014 12:39 pm

Re: What are we working on right now? [Updated 2/22/14]

Mounts70 wrote: It's such a well made game!



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Mounts70

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Post Sat Mar 01, 2014 12:22 pm

Re: What are we working on right now? [Updated 2/22/14]

I don't mean to be that guy, but when is the update projected to be out? Later this week or next week?
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Reaper392

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Post Sat Mar 01, 2014 12:33 pm

Re: What are we working on right now? [Updated 2/22/14]

Mounts70 wrote:I don't mean to be that guy, but when is the update projected to be out? Later this week or next week?


There was a facebook announcement when the first video of the new update went up on 18th February that said it would be out in a month, which gives us a tentative update date of 18th March. However, don't take that to be set in stone because there could be all sorts of unforeseen problems that delay the update.
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Mounts70

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Post Sat Mar 01, 2014 12:44 pm

Re: What are we working on right now? [Updated 2/22/14]

I must have missed that video! Thanks though!
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