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Re: Turbo Release Candidate Testing

PostPosted: Sat Feb 23, 2013 6:43 pm
by srt4
Application:
Write one post in this thread why you are interested in taking part in this.
If we deem your application both reasonable and sincere, I'll PM you 2 short questions you'll need to answer.
If your answers are satisfactory you will be accepted into the RC-testing and are welcome to join the testing team afterwards.

Putting my app in to test the turbo's and hopefully be a part of further beta tests. I have beta tested several genre's of games since I started gaming.
I understand that beta testers are used to purposely break, exploit and look for other errors and not just become a tester just to play content first. I have more than 3 hours a week to devote to the testing process. I have no issues documenting any bugs or issues found and submitting them in the format required.
I have built well over 100 different motors in Automation ( most were lost in the revamp :cry: ) Currently have about 30 motors built and have played most of the scenarios.
I'm not an engineer, I'm a gamer here to help make the game better anyway I can.

I do have one question, Whats a turbo ??







LoL kidding good luck everyone.

Re: Turbo Release Candidate Testing

PostPosted: Sat Feb 23, 2013 7:43 pm
by CapnFlappyJaw
I would love to test this out. I'm a huuuge fan of cars and building engines, and I've been looking for a new game to play, since I'm getting bored of the ones I already have..
I have beta tested before, so I know that when there's a bug, or something that might improve the game, to inform you guys, even though the last beta test I was in was a loong time ago.
But, yeah. I would just love to be a part of this, and good luck to everyone!

-Cap'n Flappy Jaw.

Re: Turbo Release Candidate Testing

PostPosted: Sat Feb 23, 2013 9:27 pm
by Mister-T-Head
I really like to join the testing team. I have been testing games in the past and like Automation.

I have an interest and school background in Automotive tech.

I also have my hours to spare right now.

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 1:46 am
by hillybilly
Hello


Looking to be a beta tester, i havent really been a tester for any games in the past but im really motivated to test the turbos edition, and you gotta start somewhere right? ;) I have much time about 5h everyday to test the game, but will probobly stick to 30min-1h per day if you dont want more.

Thank you and PM me :)!

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 1:56 am
by Dario
Hello I think i can help and i want help :o
I've some programming knowledge that can help understand that strange debugger messages and more :ugeek: and have time.
If you think i can provvide some help there i am.

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 2:18 am
by PlaysGames11
Why am I interested in testing. Well, let's start by why I bought Automation.

This "game" is THE simulator I was looking on IndieDB. I searched for hours on the net, but it were nothing interesting. And one day, I searched on IndieDB and I found the Automation Game. I downloaded it and I created hundreds of engines. I learned lots of parts of an engine with Automation. I read your Twitter every hours, all Facebook news, etc... I also finished all scenarios (bronze minimum) in the game, and look for have all platinum !

I spend about 2 hours per day on my computer, all the day when holiday and week end. I have nothing to play for now, so I have a lot of free time to spend.
I know that finding bugs is not a pleasure. I already done this job for other games, and I liked it. Sure, I'll be inevitably attempted to have a little fun with turbos, but I will continue searching for bugs.

BUT, I live in France, so you should probably not speak with me because when it's midday at your home, it's midnight at mine.

Hope I'll have a positive answer, you can contact me by mail or Skype.
- PlaysGames11

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 3:13 am
by Leonardo9613
I would like to help to develop this awesome game, making it as good as it can be and ensuring that the wide audience receives a flawless game.

I have got plenty of spare time and some knowledge in how cars work, this year I am starting college in mechanical engineering, but no idea in computing.
About the requirements, I fulfill all of them, but I would have to learn the automation way of documenting things, but I guess I could help and be useful!

I am Brazilian, so if you would like to have a portuguese translation to automation, I could help with that as well!!

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 3:22 am
by xXRKellyXx1
Hey Guys!

I've been with you all since the before time of Automation staying up all night watching livestream (mainly for the beard)
I think its about time I help you guys out with some testing. :P
I'm willing to spend as much time as I can on testing the game as I can... Even if it means having NO social life and or developing strange disorders from the lack of sleep.
Anyways, hope you guys choose me for the team!

Thanks

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 3:41 am
by shelly848
Hey kilrob I would love to help you in any way, even if i have to write a essay!


Would be much apreciated :D

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 4:22 am
by Juno8
I dont know about myself...its just that I dont like writing long passages and stuff you know writing stuff down is my weak point...who knows

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 8:20 am
by gtdragon980
I would be honored to assist in testing the turbo aspect of the game. I have been waiting for turbos since the beginning of the Automation journey and pre-ordered the game when it first was released. I absolutely love toying around with different setups and trying to find little bugs here and there. My attention to detail is quite exceptional so you can expect that I am more than capable of finding something out of place or in need of tuning. I have a vast amount of knowledge on engines, although, turbos I do not have as much. Even then, I know once I start using it, I will get the hang of it soon enough and begin sourcing out flaws in the system.

I would absolutely love to be part of the turbo testing and I am supremely excited for the turbos to be released. Please consider my to be a candidate for your testing team. I play the game every day so I should be able to get at least 7+ hours in a week.

Thank you,
Amol

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 10:27 am
by orion179
I'm interested in Beta Testing. I'm always reporting bugs and glitches to game creators and modders. Also have the Forced Induction Preorder.

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 11:33 am
by krispage
I really want to be a beta tester! :D
I have some experience in testing software and am currently doing a degree in Computer Science, so I also have programming experience.
I can spend an hour or so a day on testing. Also I really love this game and so want to help with development in any way possible. :)

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 4:06 pm
by tempered
Hey,
I currently am studying engineering and always recommend automation to friends who often find it really interesting.
A bit of background on my experience with Automation:
- I had almost all the platinum awards for all of the scenarios when the game was running under the old system with which on the first go, I modeled a 4g93 for my mate, and got the power within 2/3kw and 3/4nM of actual rated specs. I believe I posted it on the FB page and one of you guys responded to me :P
- I do enjoy perfection and although I have not played it much recently in the updated version due to uni in the holidays, accept nothing less than platinum for every problem I work through.

I have not done game development before however I would be more than happy to help you guys out as I can literally spend hours on this testing various things and pushing to achieve targets. Studying engineering and working on my own car a lot also helps me understand the physics of it so can therefore sense if some things don't seem right.

I also messaged you guys on FB recently inquiring about v6's and offering help in the form of sound work (or any way I could).

Cheers,
Luke

Re: Turbo Release Candidate Testing

PostPosted: Sun Feb 24, 2013 11:02 pm
by 1224
Good day
I would like to get the opportunity of helping get this game up to the level that it have potential to get to as well as it deserves. I have never tried anything remotely close to this on a computer, but have been wanting a game like this for a number of years.
I am currently studying engineering at university and will take a master in Automotive Engineering in a couple of years and hopefully get a job in the automotive sector, and would feel like this can be a realistic enough game to help get the understanding of things that are thought.
I am especially interested in the financial aspect of the game since as we all know, "money makes the world go round", and I feel like this section is the most important part to get as close to perfect as possible. Since I feel like it is the main aspect of the game of running a company and therefore the finance needs to be good.

//Eric