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The new Street Legal Redline: Street Tuning Evolution

PostPosted: Thu Jan 29, 2015 11:18 pm
by WizzyThaMan
What can I say... JUST WATCH!!

http://www.carthrottle.com/post/incredi ... as-landed/



This is what Automation could look like: The game uses the Unreal Engine the devs are planning to use. So excited for that, and this Street Tuning Evolution game! SO AWESOME!

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Thu Jan 29, 2015 11:42 pm
by Weasel
Hell yeah! Great.
awesomeness

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Thu Jan 29, 2015 11:56 pm
by nialloftara
Two thumbs way way up!
Preordered!

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Fri Jan 30, 2015 1:01 am
by EnryGT5
I found out about this a few days ago.. my reaction was... erm... screaming: IT'S HAPPENING!!! OH MY GOOOOD! for several minutes :lol:

Also, according to my calculator, unlike the Kickstarter campaign, this one is going to reach approx. $600000, multiplayer and Oculus Rift!

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Fri Jan 30, 2015 3:26 am
by WizzyThaMan
I agree, this will go way beyond the 150K marker I reckon.

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Wed Feb 04, 2015 11:48 pm
by 8bs
WizzyThaMan wrote:What can I say... JUST WATCH!!

http://www.carthrottle.com/post/incredi ... as-landed/



This is what Automation could look like: The game uses the Unreal Engine the devs are planning to use. So excited for that, and this Street Tuning Evolution game! SO AWESOME!


REALLY awsome. And combine Automation with some features of the STE game, would be awsome too. Like build the car, tune the car, drive it, or race it.

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Sun Feb 08, 2015 4:30 am
by ZeroPie
Really want this to happen, SLRR was just too unstable with mods.

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Sun Feb 08, 2015 2:57 pm
by Killrob
Looks cool, yes :) Let's hope they get the gameplay right!

8bs wrote:And combine Automation with some features of the STE game, would be awsome too. Like build the car, tune the car, drive it, or race it.

Nope, it wouldn't be good ;) the "why" has been discussed a lot of times before.

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Mon Feb 09, 2015 9:54 am
by 8bs
Lolol yeah yeah i know... :)

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Mon Feb 16, 2015 8:07 am
by Alex200SX
If the game get's funded I will, if the devs allow it, work on a converter from Automation to STE.
Although it would be hard (if not impossible for me) to convert the car and get it to work with correct physics, it should be quite easy to convert the engines including the 3D Model (again if the devs allow) and test them out in STE.

Re: The new Street Legal Redline: Street Tuning Evolution

PostPosted: Mon Feb 16, 2015 9:09 am
by Jakgoe
Alex200SX wrote:If the game get's funded I will, if the devs allow it, work on a converter from Automation to STE.
Although it would be hard (if not impossible for me) to convert the car and get it to work with correct physics, it should be quite easy to convert the engines including the 3D Model (again if the devs allow) and test them out in STE.

If that comes together, you would be doing the community (and devs) a huge service!