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Automation's build a city!

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Kubboz

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Post Thu Jun 27, 2013 6:04 am

Automation's build a city!

OK, so, we start with a background, where our task is to build a town, from it's beginnings (like one hut) to the future metropolis, with skyscrapers, flying Cossacks, etc.

Rules to follow:
1. You are limited to one addition per post. Addition counts as either:
1.1. altering the background (adding trees, rivers, etc.)
1.2. Adding new buildings or upgrading existing ones
1.3. Additional details, like cars on the streets, smoke coming out the chimney, etc.
2. Keep your additions consistent with the theme (so, no 10.8 V8 shopping carts when the majority of city is some wooden huts)
3. Do not ruin other people's houses just for the destruction's sake
4. No nyan cats, ufos, Godzillas. Keep it reasonable
5. Do not use automatic autoaliasing or other automatic palette expanding tools
6. Try to use isometric spriting
7. Save it as .png
8. Your pixelart skills do not count (mine are not that great), but at least put some effort into it.
9. Canvas can be expanded if there's no space left

So, I'll start with a bland plain background, and a wooden hut, you can, for example, upgrade it by adding a garden or something or add a new hut, or perhaps add some trees...
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Automation build a civ.PNG
Automation build a civ.PNG (10.69 KiB) Viewed 5989 times
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boyercam

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Post Mon Aug 05, 2013 3:51 am

Re: Automation's build a city!

Added trees...

Image

... of some description, I can't draw isometric in fresh paint.
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Azumith

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Post Mon Aug 05, 2013 7:14 am

Re: Automation's build a city!

Added a path/road leading to/from the hut.
Image
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Earthhhh

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Post Thu Nov 14, 2013 6:13 am

Re: Automation's build a city!

I added another home.
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9lvR3SY.png
@nd house added
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Kubboz

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Post Thu Nov 14, 2013 6:17 am

Re: Automation's build a city!

I believe we should restart, seeing mr boyer has ruined it. Start from the OP picture.
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Earthhhh

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Post Thu Nov 14, 2013 6:42 am

Re: Automation's build a city!

Kubboz wrote:I believe we should restart, seeing mr boyer has ruined it. Start from the OP picture.


Or we could simply remove his doings in the next image.
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Kubboz

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Post Thu Nov 14, 2013 6:53 am

Re: Automation's build a city!

Well, you see that grass texture? Do you see how many shades has it got? It's supposed to be some classic piece of pixelart. The next fellow has added an automatically antialiased path (you see how many shades there are on the edges of his path?) Even your hut is not save (apart from the support logs), I'm afraid.
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Earthhhh

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Post Thu Nov 14, 2013 7:26 am

Re: Automation's build a city!

Oh, I see now. I didn't notice the textures had changed.
How's this then?
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Automation build a civ.PNG
ypdated
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Kubboz

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Post Thu Nov 14, 2013 8:15 am

Re: Automation's build a city!

Very nice. And consistent. Now that we've sorted it out, we can go and add more thingies.
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added a tree.PNG
added a tree.PNG (16.07 KiB) Viewed 5505 times
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EnryGT5

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Post Fri Nov 15, 2013 1:03 am

Re: Automation's build a city!

Added a moped thingy.PNG
Added a moped thingy.PNG (1.38 MiB) Viewed 5493 times

Added a cheap 70's moped, to start developing the village/town/city, if you are wondering why the image size increased from 16kb to 1.3 mb is because it is uncompressed for higher quality
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Kubboz

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Post Fri Nov 15, 2013 3:54 am

Re: Automation's build a city!

Wait, it's not like compressed PNG is of lower quality than its uncompressed counterpart. It's lossless format after all.

BTW, the theme was supposed to be a medieval-tech village progressing through the technology, but I guess it was not clear. Moped can stay. Maybe we can say it's a stranded time traveller, who lost his flux capacitor and can't go back to his times, even when riding at 88 mph.
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added a fence.PNG
added a fence.PNG (16.73 KiB) Viewed 5085 times
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EnryGT5

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Post Fri Nov 15, 2013 7:00 am

Re: Automation's build a city!

Sorry, but i thought that it was about a small poor city growing to greatness :?
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Kubboz

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Post Fri Nov 15, 2013 7:07 am

Re: Automation's build a city!

Well, we can follow this line of development, can't we?
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Earthhhh

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Post Fri Nov 15, 2013 8:55 am

Re: Automation's build a city!

Now that I know the theme, using a concrete path wouldn't fit very well. Cobblestone would be nice, though.
Attachments
added a path for the bike to the front door.png
added a path for the bike
added a path for the bike to the front door.png (12.98 KiB) Viewed 5057 times
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Kubboz

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Post Sat Nov 16, 2013 4:14 am

Re: Automation's build a city!

OK, so, seing you said something about the front door, I decided to add the mentioned appliance. Also, deleted these moped leftovers on the left, assuming you left them unintentionally.
Attachments
door.PNG
door.PNG (17.21 KiB) Viewed 5039 times
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