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Automation's build a city!

PostPosted: Thu Jun 27, 2013 6:04 am
by Kubboz
OK, so, we start with a background, where our task is to build a town, from it's beginnings (like one hut) to the future metropolis, with skyscrapers, flying Cossacks, etc.

Rules to follow:
1. You are limited to one addition per post. Addition counts as either:
1.1. altering the background (adding trees, rivers, etc.)
1.2. Adding new buildings or upgrading existing ones
1.3. Additional details, like cars on the streets, smoke coming out the chimney, etc.
2. Keep your additions consistent with the theme (so, no 10.8 V8 shopping carts when the majority of city is some wooden huts)
3. Do not ruin other people's houses just for the destruction's sake
4. No nyan cats, ufos, Godzillas. Keep it reasonable
5. Do not use automatic autoaliasing or other automatic palette expanding tools
6. Try to use isometric spriting
7. Save it as .png
8. Your pixelart skills do not count (mine are not that great), but at least put some effort into it.
9. Canvas can be expanded if there's no space left

So, I'll start with a bland plain background, and a wooden hut, you can, for example, upgrade it by adding a garden or something or add a new hut, or perhaps add some trees...

Re: Automation's build a city!

PostPosted: Mon Aug 05, 2013 3:51 am
by boyercam
Added trees...

Image

... of some description, I can't draw isometric in fresh paint.

Re: Automation's build a city!

PostPosted: Mon Aug 05, 2013 7:14 am
by Azumith
Added a path/road leading to/from the hut.

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 6:13 am
by Earthhhh
I added another home.

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 6:17 am
by Kubboz
I believe we should restart, seeing mr boyer has ruined it. Start from the OP picture.

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 6:42 am
by Earthhhh
Kubboz wrote:I believe we should restart, seeing mr boyer has ruined it. Start from the OP picture.


Or we could simply remove his doings in the next image.

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 6:53 am
by Kubboz
Well, you see that grass texture? Do you see how many shades has it got? It's supposed to be some classic piece of pixelart. The next fellow has added an automatically antialiased path (you see how many shades there are on the edges of his path?) Even your hut is not save (apart from the support logs), I'm afraid.

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 7:26 am
by Earthhhh
Oh, I see now. I didn't notice the textures had changed.
How's this then?

Re: Automation's build a city!

PostPosted: Thu Nov 14, 2013 8:15 am
by Kubboz
Very nice. And consistent. Now that we've sorted it out, we can go and add more thingies.

Re: Automation's build a city!

PostPosted: Fri Nov 15, 2013 1:03 am
by EnryGT5
Added a moped thingy.PNG
Added a moped thingy.PNG (1.38 MiB) Viewed 5492 times

Added a cheap 70's moped, to start developing the village/town/city, if you are wondering why the image size increased from 16kb to 1.3 mb is because it is uncompressed for higher quality

Re: Automation's build a city!

PostPosted: Fri Nov 15, 2013 3:54 am
by Kubboz
Wait, it's not like compressed PNG is of lower quality than its uncompressed counterpart. It's lossless format after all.

BTW, the theme was supposed to be a medieval-tech village progressing through the technology, but I guess it was not clear. Moped can stay. Maybe we can say it's a stranded time traveller, who lost his flux capacitor and can't go back to his times, even when riding at 88 mph.

Re: Automation's build a city!

PostPosted: Fri Nov 15, 2013 7:00 am
by EnryGT5
Sorry, but i thought that it was about a small poor city growing to greatness :?

Re: Automation's build a city!

PostPosted: Fri Nov 15, 2013 7:07 am
by Kubboz
Well, we can follow this line of development, can't we?

Re: Automation's build a city!

PostPosted: Fri Nov 15, 2013 8:55 am
by Earthhhh
Now that I know the theme, using a concrete path wouldn't fit very well. Cobblestone would be nice, though.

Re: Automation's build a city!

PostPosted: Sat Nov 16, 2013 4:14 am
by Kubboz
OK, so, seing you said something about the front door, I decided to add the mentioned appliance. Also, deleted these moped leftovers on the left, assuming you left them unintentionally.