Thats a nice concept, good thing to model his concept as it deserves a good 3d model. Been looking at his other concept's and like some of the ideas he has (the mercedes concept also looks nice)
Marian87 wrote: That's exactly what I was talking about. I mostly want critique design wise and not modeling wise. For one, most use 3ds max or other and they can't really relate to how I do things, though it's similar in principle. Also most of the flaws in my meshes are mainly down to not having enough patience or being lazy.

But if you perfect model's they speak out even more, bad meshes tend to distract from a nice designed model imo.
Marian87 wrote: I have been trying to learn 3ds max on and off for years. It was in fact the first 3d software I tried to learn. Some magazine offered a cd with all kinds of stuff on it and also had a trial version of max, I think Sketchup was on it too. That was in 2003, OMG almost 10 years ago.
I tried the learning by exploring aproach, the tutorial aproach and nothing....it's just too frustrating to learn without someone to guide you. It has many small buttons/symbols, lots of tools and menus, it's just very very confusing.
I wish they would improve their GUI and make it user friendly.
There is also the problem of motivation, sometimes when I think of modeling something I immediately know or have ideas on how to do it with Sketchup in minutes or a few hours while if I tried it with max I'd had to fumble around for days to get a similar result. I just can't get over that.
I admit, 3ds max is realy hard to get into... but i also still don't know what more than half of the buttons do :p as do most 3d artists out there. Its a matter of knowing which things you need and ignoring the rest of the features.
Also, the newer versions have had a big design change with the ui and it is now more customizable, although i prefer the older style which i am used to by now.
I use the box modelling technique which is a very hard technique to use on a concept car for the sake of just making a design from your own creativity, but i bumped into this tutorial
http://www.cgarena.com/freestuff/tutorials/max/concept-car/concept-car.htmlwhich is a technique that could get some pretty fast results and also clean results..... or you could use nurbs (never tried nurbs myself)
Finally been very bussy with 3D (after a few years of not finishing anything) because i have no job anymore.
Will be making a portfolio very soon and will be looking into going for freelancing in 3D.... although it is a very big step which needs some carefull planning.
This is my most recent work:
Toyo proxes R888 semi-slicks (although sidewall says ct01, which is wrong :p ) with the wheels of a Nissan 300ZX

Same, but with Yokohama Advan Neova AD007 tyres

A wire of the scene,

Brake caliper of the 300ZX


And the car itself


Still need to make some minor things for it but but next to this i already continued with a Civic Eg model
