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Show your 3D artwork

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dread_darven

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Post Wed Jan 18, 2012 8:49 am

Re: Show your 3D artwork

That sunbeam got trough some pretty drastic changes :lol: .
But sometimes you just need to stop changing things because otherwise it can go on forever (in my case :p)

Thats the reason why i posted on cgcars, i wanted to learn (needed to learn as i learnt it all myself, not on a school or something) from my modelling mistakes.
They are very very good at pointing out all the modelling flaws, design wise they mostly say.... its your model (although i got some heated discussion about a self designed bodykit for the Opel Astra when it wasn't finished yet :P )

But its not to late to try 3dsmax, there is a free version if im not mistaken. And its always good to be better at modelling, also for making it faster to model things from your head which leaves more room for imagination instead of frustration.
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Marian87

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Post Wed Jan 18, 2012 11:56 pm

Re: Show your 3D artwork

dread_darven wrote:That sunbeam got trough some pretty drastic changes .
But sometimes you just need to stop changing things because otherwise it can go on forever (in my case :p)


Yup, indeed it has. To be honest If it wouldn't have been for the support I got, I think I would have pretty much stopped at revision 5. I liked it, it was moderately detailed and ok overall, but I'm glad I continued. It's the only one of my cars that got people's attention like that.
Also, I tend to consider all my projects WIPs, sometimes I take a model I haven't worked on in months or years and make something out of it.

dread_darven wrote:They are very very good at pointing out all the modelling flaws, design wise they mostly say.... its your model


That's exactly what I was talking about. I mostly want critique design wise and not modeling wise. For one, most use 3ds max or other and they can't really relate to how I do things, though it's similar in principle. Also most of the flaws in my meshes are mainly down to not having enough patience or being lazy. :P

dread_darven wrote:But its not too late to try 3dsmax, there is a free version if im not mistaken. And its always good to be better at modelling, also for making it faster to model things from your head which leaves more room for imagination instead of frustration.


I have been trying to learn 3ds max on and off for years. It was in fact the first 3d software I tried to learn. Some magazine offered a cd with all kinds of stuff on it and also had a trial version of max, I think Sketchup was on it too. That was in 2003, OMG almost 10 years ago.
I tried the learning by exploring aproach, the tutorial aproach and nothing....it's just too frustrating to learn without someone to guide you. It has many small buttons/symbols, lots of tools and menus, it's just very very confusing.
I wish they would improve their GUI and make it user friendly.
There is also the problem of motivation, sometimes when I think of modeling something I immediately know or have ideas on how to do it with Sketchup in minutes or a few hours while if I tried it with max I'd had to fumble around for days to get a similar result. I just can't get over that.
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Marian87

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Post Wed Apr 18, 2012 10:39 pm

Re: Show your 3D artwork

Design and drawing by TwistedMethodDan and model by me.

http://twistedmethoddan.deviantart.com/ ... /#/d4v2mqx


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fordford

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Post Thu Apr 19, 2012 1:34 am

Re: Show your 3D artwork

very nice marian87 :)
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Marian87

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Post Thu Apr 19, 2012 2:47 am

Re: Show your 3D artwork

Thanks :)
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dread_darven

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Post Fri May 25, 2012 1:44 am

Re: Show your 3D artwork

Thats a nice concept, good thing to model his concept as it deserves a good 3d model. Been looking at his other concept's and like some of the ideas he has (the mercedes concept also looks nice)

Marian87 wrote: That's exactly what I was talking about. I mostly want critique design wise and not modeling wise. For one, most use 3ds max or other and they can't really relate to how I do things, though it's similar in principle. Also most of the flaws in my meshes are mainly down to not having enough patience or being lazy. :P


But if you perfect model's they speak out even more, bad meshes tend to distract from a nice designed model imo.

Marian87 wrote: I have been trying to learn 3ds max on and off for years. It was in fact the first 3d software I tried to learn. Some magazine offered a cd with all kinds of stuff on it and also had a trial version of max, I think Sketchup was on it too. That was in 2003, OMG almost 10 years ago.
I tried the learning by exploring aproach, the tutorial aproach and nothing....it's just too frustrating to learn without someone to guide you. It has many small buttons/symbols, lots of tools and menus, it's just very very confusing.
I wish they would improve their GUI and make it user friendly.
There is also the problem of motivation, sometimes when I think of modeling something I immediately know or have ideas on how to do it with Sketchup in minutes or a few hours while if I tried it with max I'd had to fumble around for days to get a similar result. I just can't get over that.


I admit, 3ds max is realy hard to get into... but i also still don't know what more than half of the buttons do :p as do most 3d artists out there. Its a matter of knowing which things you need and ignoring the rest of the features.
Also, the newer versions have had a big design change with the ui and it is now more customizable, although i prefer the older style which i am used to by now.
I use the box modelling technique which is a very hard technique to use on a concept car for the sake of just making a design from your own creativity, but i bumped into this tutorial
http://www.cgarena.com/freestuff/tutorials/max/concept-car/concept-car.html
which is a technique that could get some pretty fast results and also clean results..... or you could use nurbs (never tried nurbs myself)

Finally been very bussy with 3D (after a few years of not finishing anything) because i have no job anymore.
Will be making a portfolio very soon and will be looking into going for freelancing in 3D.... although it is a very big step which needs some carefull planning.
This is my most recent work:
Toyo proxes R888 semi-slicks (although sidewall says ct01, which is wrong :p ) with the wheels of a Nissan 300ZX
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Same, but with Yokohama Advan Neova AD007 tyres
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A wire of the scene,
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Brake caliper of the 300ZX
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And the car itself
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Still need to make some minor things for it but but next to this i already continued with a Civic Eg model :P
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Daffyflyer

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Post Thu Feb 21, 2013 1:57 pm

Re: Show your 3D artwork

Starting to work on my model of the cargo bay of "Serenity" from the TV show Firefly, I started work on this way back in 2007 but never got around to finishing it.

Here is how a bit of it is looking after a few weekends and weeknights of starting work on it again.


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oophus

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Post Thu Feb 21, 2013 2:40 pm

Re: Show your 3D artwork

I don't have many still renders but I do have this short commercial I did for a driving licence company here in Norway.

http://vimeo.com/56755448

Also the student film I made during studying in England.

https://vimeo.com/48977838

My website is under development, but I do have a still picture of a plane I made there.

http://www.3do.no/portefolio.html
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Daffyflyer

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Post Thu Feb 21, 2013 2:56 pm

Re: Show your 3D artwork

The plane is looking good, but I'm intrigued as to what plane it is? It looks mostly like a BF109, but it has the rounded under-nose scoop of a Hispano HA-1109 (Licence Built Bf109), but if its a HA-1109 the Exhaust stubs are on the wrong part of the nose, as the HA-1109 engine was the right way up, as opposed to the inverted V12 in the BF109. Not a big deal, but if you're going for a realistic plane its worth noting. /Planenerd ;)
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oophus

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Post Thu Feb 21, 2013 3:11 pm

Re: Show your 3D artwork

Hehe, plane nerd goes well with car nerd though.. :p

To be honest I didn't pay much attention to details with this plane, so its a combination of just pictures I found. I was making a matchmove so it wasn't going to be seen real close, more like 200-300 meters away from the camera. It flew over and got shot down and crashed and demolished a house. hehe
I've lost the footage though as my computer blew up during the transportation from England to Norway, its pretty sad as it was a piece I would like to add to my portifolio.
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Daffyflyer

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Post Thu Feb 21, 2013 3:13 pm

Re: Show your 3D artwork

Ohh, yes from that distance/speed you'd never see it!
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oophus

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Post Fri Feb 22, 2013 6:49 am

Re: Show your 3D artwork

Yea, I may shape it up if I'm gonna use it at a later date though, if so I'll come to you for details. hehe
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Maxxxior

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Post Sat Mar 23, 2013 7:06 am

Re: Show your 3D artwork

Great work guys, I'am just doing some engineering projects in SolidWorks for my studies. Here is a brake disc I have made
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Kubboz

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Post Sun Jul 14, 2013 8:30 am

Re: Show your 3D artwork

Time to dig this thread a little bit...

Started working on this 2 days ago.

Image

Any feedback?
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Juno8

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Post Sun Jul 14, 2013 8:32 am

Re: Show your 3D artwork

Kubboz that is impressive!
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