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How to substitute workshop models for game models

PostPosted: Fri Oct 02, 2015 8:43 pm
by Jastrzab1984
It happens often, that clone of workshop car models appears in developer game files. So it have an effect that In game we have two same bodies (workshop and developer). It is logical to delete the workshop ones. But when I do so, my cars based on that model are destroyed. Can You make it like this:

- When game can’t find car model, ask me to show path where model is, and I can connect it with right file?

- or –

- Write here how to manually change path of body localization in game files? I tried editing model files here:
…\Documents\My Games\Automation\Cars\Models
and
…\Documents\My Games\Automation\Cars\Trims



Doesn’t work. Please help me. I don’t wanna loosing my cars with every game update :cry:

Re: How to substitute workshop models for game models

PostPosted: Mon Oct 05, 2015 9:31 am
by Killrob
Sorry, but that is not feasible for us to do, we can't have that level of mod support during development of the game. The rule stands: don't build anything in the game (before it is finished) which you are not prepared to lose with the next big update.

Re: How to substitute workshop models for game models

PostPosted: Mon Oct 05, 2015 10:26 am
by Jastrzab1984
Ok, You won't make it in the game.
But it must be possible to change it by editing the game filles. Can You write how to do it, please?
Changing save filles in …\Automation\Cars\Models and …\Automation\Cars\Trims doesn't work. There must be model path in other place.

Re: How to substitute workshop models for game models

PostPosted: Mon Oct 05, 2015 7:04 pm
by stm316
There is more than one entry in the model LUA saying which body it's using. And I think you have to check the trim as well. I've managed to rescue a few of mine.

Re: How to substitute workshop models for game models

PostPosted: Mon Oct 05, 2015 8:23 pm
by Jastrzab1984
Yes, I've checked both model and trim files, and changed path about three time in every file. And still nothing.

Re: How to substitute workshop models for game models

PostPosted: Sat Oct 10, 2015 3:44 pm
by stm316
I use notepad++, in the trim file (i think) you search for "family". As long as you know the path to the other file, you can change it there.

Re: How to substitute workshop models for game models

PostPosted: Wed Oct 28, 2015 9:57 pm
by Jastrzab1984
You can connect file to other car body, but simple editing files didn’t work. I made a way to do it by making new model and adding data from old model. Trims works just when you change paths in files in two places. If someone need closer information I can write more here.