Killrob wrote:Great find! This will be part of the reason why so many people are losing their work, should be easy enough to fix too. I'm still of the opinion we should just get rid of those buttons anyway as people can use the drop downs to select engines. We'll see how that will be done though

That would work for the Choose button, but currently there's no way to create a new engine that way and have the size arrows. Also that drop=down list does not filter out engines that don't fit (although it could be made to I suppose).
EDIT: Actually I think the Choose button is needed because otherwise we lose all the engine stats (including the year!).
If you're interested, I'll list a few other items I've observed then:
1) I find that when I go into Sandbox and look at my list of Cars and Engines, now that my list is longer than a page, I have to scroll down. The addition of mouse wheel support is fantastic (the old version didn't have it) but what's happening is that what's displayed on the screen and what the game thinks I'm clicking on becomes out of sync when I scroll up or down. I double click on one entry, and suddenly it shifts and it displays something else. It does seem to actually open the correct item however.
2) Also on the Sandbox list of Cars and Engines, it currently alternates the color of each row, with the currently selected row highlighted in gray. This was great before we had families, but now I find it hard to read like that. I think everything within the currently selected family should be in gray. So, if I have an engine family with three variants, then a total of four rows would be in gray. Maybe have alternative shades of gray if you wish.
3) I think I saw this reported elsewhere, but if I open a car model and try to load an engine that doesn't fit, it will give me an error, and roughly half the time it will not allow me to try loading a different engine. Even when I close the game and restart it, that car model remains broken and I have to delete it and start over. Related to this:
3a) The calculation to determine which engines are listed in red doesn't seem to update soon enough. If I change the front suspension (between McPherson and Double Wishbone, for example), then I go to choose an engine, I find that the list does not update. If I switch from McPherson to Double Wishbone, the list still displays as if I had McPherson selected. This is especially odd since the option to choose an engine isn't even on the same tab as the front suspension selection. My workaround for now is to adjust my suspension, close the Car Designer, then go back in.
3b) Also, it's only listing the engine family text in red, not the engine variant. This makes it very confusing and hard to read, so I suggest making individual variants that don't fit red as well. In addition, this list could automatically filter out all engine families that don't have any engine variants that fit.
4) One thing I've been a little confused about is that when I'm sculpting a new car body, I see that extending the back of the car increases cargo volume and increases body weight, which makes perfect sense. If I move the bottom of the rear windshield rearwards, cargo volume decreases, yet passenger volume does not increase. Also if I move the top of the rear windshield rearwards, passenger volume does not increase. It seems to me from looking at the car models that extending the bottom of the rear windshield should not reduce cargo volume. There's still no room to move the rear seats back further, so the trunk would remain the same size. I've seen many cars where the rear seat had a shelf behind it that covered the trunk beneath the rear windshield. Instead, it seems to me that moving the top of the rear windshield rearwards would simultaneously decrease cargo volume and increase passenger volume, because this is what provides the headroom to move the rear seat back. The top of the rear windshield can never move back further than the bottom of the rear windshield, so the player has the incentive to extend the rear of the car in order to increase either cargo or passenger volume. It seems like this is the direction you were going for.
4a) If I extend the front of the car (on the cars that have that option), there's an increase in weight, but no corresponding increase in engine bay length. Nor is there any increase in anything else. I think this should either not increase weight and be purely cosmetic, or else it should permit longer engines.
5) I don't understand why fuel efficiency is unaffected by the number of gears or manual vs. automatic. Currently I can make a 2 gear automatic as fuel efficient as a 4 gear manual.