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Bug Reporting Thread for B150328+

PostPosted: Sun Mar 29, 2015 8:54 pm
by Killrob
Please post the issues you find in this thread. If possible include:

1) How to recreate this bug.
2) A screenshot and / or the error message you are getting. (You can copy paste the error message!)
3) The expected behavior if something doesn't seem to work as intended.

Happy bug-hunting :)
Cheers!
/Killrob

Re: Bug Reporting Thread for B150328+

PostPosted: Mon Mar 30, 2015 3:48 am
by WoarLord
Problem:
Gamecrash + Systemcrash

Zum Ablauf:
beim benennen der Motervariante friert das Bild ein,Windows meldet via Fensterleiste: "Warte auf Rückmeldung". Der Rechner reagiert auf gar keine eingabe mehr.
Ich nutze Win 8.1 und spiele Automation im Fenstermodus da es bis dato dort am stabilsten gelaufen ist. GameLog ist beigefügt.

Ich hoffe ihr könnt damit was anfangen.


Problem:
Gamacrash+ Systemcrash

the incident:
while naming my motovariant screen freeze, Windows says: "waiting for reply". PC doesn't react to any key.
I'am using Win8.1 and i play Automation in Windowmode caus it's been the most stable there so far.

I'am hoping i could help you with that .

Re: Bug Reporting Thread for B150328+

PostPosted: Mon Mar 30, 2015 8:29 am
by dada26zak
It can be trivia, but just downloaded stand alone version patch and it thinks game is not installed.
Thanks for help



Aaaah, solved. Downloaded again via launcher screen. Game is running now.

Re: Bug Reporting Thread for B150328+

PostPosted: Mon Mar 30, 2015 2:31 pm
by werth47
In the "4x4 Drives you scenario" The RPM limit is set to 4000 instead of 3000.
Scenario 4x4 Drives You 3000 RPM limit Bug.JPG
Scenario 4x4 Drives You 3000 RPM limit Bug.JPG (281.73 KiB) Viewed 7318 times

Re: Bug Reporting Thread for B150328+

PostPosted: Mon Mar 30, 2015 7:22 pm
by Killrob
werth47 wrote:In the "4x4 Drives you scenario" The RPM limit is set to 4000 instead of 3000.

The RPM stat is a minimum (lower limit) in this case, so the bug is that the game doesn't tell you that :)

Re: Bug Reporting Thread for B150328+

PostPosted: Wed Apr 01, 2015 12:53 am
by strop
Is it just me, or does the glossiness of the fixtures not match with the overall glossiness slider value when initially opening a model?

Tomte - S-1.png
Tomte - S-1.png (776.91 KiB) Viewed 7285 times


When I shut it and reopen it, the model works fine after that.

Re: Bug Reporting Thread for B150328+

PostPosted: Wed Apr 01, 2015 7:08 pm
by Killrob
Yes, that is a bug still, strop.

Re: Bug Reporting Thread for B150328+

PostPosted: Wed Apr 01, 2015 11:16 pm
by DylanBP15
If you build an Inline 4 engine, start a new family, and then build a V8 engine, there will be a glitched flame coming from where the first cylinder of the Inline 4 was. So, a V8 with a flame where the injection system goes. It's hard to understand, so I'll post a picture when possible.

Re: Bug Reporting Thread for B150328+

PostPosted: Wed Apr 01, 2015 11:47 pm
by stm316
Not sure if this is worth your time fixing, but it's the second occurrence I've noticed tonight. Adjusting rear wing angle and the extra line showed up on the Drag graph. Change to another angle, and it goes away. NOTE: This does not make the game any less fun.

Re: Bug Reporting Thread for B150328+

PostPosted: Thu Apr 02, 2015 12:27 am
by strop
I've been trying to figure out how the new drag calculations have changed in the newest patches, as they seem to really be adversely affecting top speed to an unprecedented degree. It's nearly impossible to replicate hypercars with the way my game is behaving currently, and I'm debating as to whether it's just an issue with my install or in general. In B1418, a 2500hp ish car with about 4700kj/s cooling requirements, when properly cooled, would do about 414km/h. Then in the new build, the same car (with the same ridiculous turbo) would have slightly more power, and only require 3070kj/s (thanks to a rejigging of the turbo, if my understanding is correct), but the top speed, without active wing, and all other things being equal, drops to 360km/h???

And then, with the current patch, I'm suddenly finding a point where the drag calculations go very funny indeed. An example, using the same 2500hp MR supercar:

drag bug.png
drag bug.png (623.17 KiB) Viewed 7259 times


Less cooling than this, and the speeds behave the same as for the previous version. More cooling than this, and the top speed appears to be sub 200km/h which is obviously not right.

Re: Bug Reporting Thread for B150328+

PostPosted: Thu Apr 02, 2015 11:44 pm
by Killrob
Well, that indeed looks like bugs! Why not just report them on Pivotal, strop? :)

Re: Bug Reporting Thread for B150328+

PostPosted: Fri Apr 03, 2015 12:34 am
by Reaper392
stm316 wrote:Not sure if this is worth your time fixing, but it's the second occurrence I've noticed tonight. Adjusting rear wing angle and the extra line showed up on the Drag graph. Change to another angle, and it goes away. NOTE: This does not make the game any less fun.


No matter how small the bug is its always worth reporting because it will need to be fixed eventually. They will probably just be marked as low priority and placed on the back burner to be fixed at some time in the future.

I actually reported this very bug in the beta builds, but I was a complete dope and forgot to save the car that caused it and couldn't recreate the bug again, so it might be worth uploading all four of the car's save files so the devs have a way of recreating the bug.

Re: Bug Reporting Thread for B150328+

PostPosted: Fri Apr 03, 2015 8:34 am
by Packbat
Dunno if anyone else is seeing this, but on the screens that show Top Speed, my game is showing the speed of the previous revision in kph and the current revision in mph. Red/green faster/slower indication is still working, though.

Re: Bug Reporting Thread for B150328+

PostPosted: Sat Apr 04, 2015 1:54 am
by nialloftara
The active cooling feature, when selected, is not being saved on my cars. Have tried with a few different ones.

Re: Bug Reporting Thread for B150328+

PostPosted: Sat Apr 04, 2015 10:49 am
by UMGaming
nialloftara wrote:The active cooling feature, when selected, is not being saved on my cars. Have tried with a few different ones.

same thing happens to active wing