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Game crashed

Posted:
Wed Dec 05, 2012 7:51 pm
by elmanos

- error1.png (19.51 KiB) Viewed 6046 times
got this .
Was trying the new inline 6
Re: Game crashed

Posted:
Wed Dec 05, 2012 7:54 pm
by Daffyflyer
Looking into it right now.
Re: Game crashed

Posted:
Wed Dec 05, 2012 8:01 pm
by GodFather1921
Exactly same errors I am getting, other times it just goes to a windows screen saying .exe has crashed do I want to check for online help or force quit.
Re: Game crashed

Posted:
Wed Dec 05, 2012 8:27 pm
by zeussy
Re: Game crashed

Posted:
Wed Dec 05, 2012 11:23 pm
by morgoth
I'm at build 156 and still gets this message when using an afr at around the 10:1 mark much lower than when i get the warning that the engiene runs to rich to run.
Re: Game crashed

Posted:
Wed Dec 05, 2012 11:35 pm
by Killrob
the engine should NOT run at 10:1, because engines don't. That is so rich the engine won't even start.
Re: Game crashed

Posted:
Thu Dec 06, 2012 1:00 am
by morgoth
I know, but had to test

after the last update I get that message instead of the game crashing

Re: Game crashed

Posted:
Thu Dec 06, 2012 5:30 am
by Lastgameking
Hey there, I have download en start the new update. It looks good for the first impress. But I have a problem, I'cant see my made engines(before update).
Can somebody help me?
L
Re: Game crashed

Posted:
Thu Dec 06, 2012 5:40 am
by Der Bayer
You won't be able to load your old engines as the engines are not saved in .xml format anymore but in .lua.
Greets
Martin
Re: Game crashed

Posted:
Sun Dec 09, 2012 2:28 am
by Lastgameking
Ok, that''s not so nice. But is there a transformer for .xml to .lua??
Re: Game crashed

Posted:
Sun Dec 09, 2012 2:36 am
by T16
Nope, and making a transformer is not really going to work well since so much of the game was changed
Re: Game crashed

Posted:
Sun Dec 09, 2012 2:37 am
by Killrob
It does not make sense to transform them, as a direct translation is like taking some Russian translation of Shakespeare and translate it back into English using Google Translate... the results would be... suboptimal.
Edit: T16 Ninja'd me
