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B1414+ Bug Reporting Thread

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samiyas

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Post Sun Aug 10, 2014 10:20 am

Re: Open Beta (B1408+) Bug Reporting Thread

Sorry for bad English

1- When I chose an engine and then change it the graph dose not update till I change number of gears

2- In the super body car the wings cuts threw the body in a specif place and if I add any thing but badges or tail lights the body seems to be apart

3- if I save the build before clicking start to calculate stats the game freeze so I need to click alt f4 esc to exit the game then when I start the game again and click sandbox the game freeze till I click alt f4 to get to my platform I can see my saved build but when I click it it freezes again till I click esc then I have to delete this platform for the game not to freeze when I click on sandbox

4- not sure if its a bug but I have to double click on X to exit

5- I f I just click next next next ... with out adding any thing I get this error

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Lua Error:
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tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:55: attempt to index field 'Body' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------
Attachments
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bug 1.png
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Jakgoe

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Post Sun Aug 10, 2014 11:12 am

Re: Open Beta (B1408+) Bug Reporting Thread

samiyas wrote:1- When I chose an engine and then change it the graph dose not update till I change number of gears

Do you mean the power graph or gearing graph?
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VosNox

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Post Sun Aug 10, 2014 11:25 am

Re: Open Beta (B1408+) Bug Reporting Thread

X-post from dev questions.

So why come, exactly, does this game feel compelled by some mystical force to issue C++ errors every time I click on ANYTHING? The game will now no longer...

Everything I click on brings up this error.
Save any work that I've done.
Load any test maps.
Let me test my engines.

I've installed it and re installed it multiple times.

Edit: The exact quote the error gives me is as follows:

Lua Error:
tolua++ dbcall failed!: [string "--client\functional\CCarManager.lua..."]:151: attempt to index field 'Results' (a nil value)

Got the same body glitch with the larger supercar model.

Edit2: New C++ error.

Lua Error:
tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:208: attempt to index field 'Safety' (a nil value)
Image

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Antagono

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Post Sun Aug 10, 2014 11:36 am

Re: Open Beta (B1408+) Bug Reporting Thread

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Lua Error:
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tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalcul..."]:246: attempt to index field 'Entertainment' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------
This error occurred when I was adjusting the entertainment quality slider before selecting entertainment attributes. In this particular case, I adujusted the quality slider up and down, back to 0 - then when I tried to select "None" the game froze then I got this error.

I like the new layout by the way. This game is looking better and better. i really appreciate what this game is becoming, and I'm happy to support it's development. :D
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ryandude2448

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Post Sun Aug 10, 2014 12:34 pm

Re: Open Beta (B1408+) Bug Reporting Thread

I've been trying to build a car off of the DB5/P1800/250GT body and EVERY SINGLE TIME it freezes the game and crashes it. No matter what I'm doing, or how fast I do it, it crashes to Windows. I can't save any of the progress for an unknown reason- I'd assume because I don't have an engine, suspension, interior etc set up. It just crashed for the 10th time (literally), and I said "F**k it, I'm done." The other bodies work 100% fine, and I will gladly say that all the new bodies have excellent morphing.
I mean, if it helps... The game crashed while putting fixtures on the rear. If I had to guess, 5 were caused by vents/grilles on the back, two due to exhaust, two due to a spoiler (that was insta-crash, couldn't even place it) and the remaining was taillights...
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statman

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Post Sun Aug 10, 2014 3:41 pm

Re: Open Beta (B1408+) Bug Reporting Thread

add-on tracks don't work correctly, as pictures shows, because the car run off the track, maybe the image offset or alignment is bit unjust, I think.
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gsb216200

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Post Sun Aug 10, 2014 4:04 pm

Re: Open Beta (B1408+) Bug Reporting Thread

all my engines that ran on 86 regular now run on like 91 or 90????
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Killrob

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Post Sun Aug 10, 2014 5:34 pm

Re: Open Beta (B1408+) Bug Reporting Thread

gsb216200 wrote:all my engines that ran on 86 regular now run on like 91 or 90????

That sounds like you switched from AKI to RON ;) we didn't change any of those calcs.
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Zatotm

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Post Sun Aug 10, 2014 5:49 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Can it be because of this? You use VVL?

•Octane rating in VVL systems uses the lower cam setting
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CNSpots1

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Post Sun Aug 10, 2014 5:49 pm

Re: Open Beta (B1408+) Bug Reporting Thread

I do have something to note that may not necessarily be a bug, but rather a lack of optimization.


The modern supercar body (both large and small) uses up way more graphical memory on its own than any other body + loaded engine and full set up. to the point that, while now, even after having optimized my settings, I get tremendous FPS drops when loading this body. I'm going to venture to guess that there is some kind of flaw in either the modeling or programming for the mid-engined cars, and thus it is in a very unpolished state, causing excessive memory use.

While it's not entirely game breaking, it's a serious inconvenience and a flaw you guys will probably want to look into. Especially considering the performance drops of such will only stack as the game becomes more complex.



To give you guys an idea of what I'm working with, I am running a 1.5 GB AMD Vision graphics card and have about 3GB of RAM on my computer. It's humble, but has no performance issues running games such as Fallout New Vegas, Sims 3, Portal, etc. So I doubt such a massive FPS drop is natural.
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Killrob

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Post Sun Aug 10, 2014 6:23 pm

Re: Open Beta (B1408+) Bug Reporting Thread

CNSpots1 wrote:So I doubt such a massive FPS drop is natural.

It is definitely not normal when the same doesn't happen for other cars bodies. We have to investigate. How much does your framerate drop compared to other bodies?
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nialloftara

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Post Sun Aug 10, 2014 6:35 pm

Re: Open Beta (B1408+) Bug Reporting Thread

I have the same frame rate issue with a 2gig card and 16gigs ram, it comes out the most when stretching fixtures I lose between 1/4-1/3 of my fps
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CNSpots1

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Post Sun Aug 10, 2014 7:00 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Killrob wrote:
CNSpots1 wrote:So I doubt such a massive FPS drop is natural.

It is definitely not normal when the same doesn't happen for other cars bodies. We have to investigate. How much does your framerate drop compared to other bodies?


Well comparatively, if I take just any other generic body, I can rotate around it and so on with a seamless FPS. If I take the mid-engined body, it suddenly drops incredible amounts, the framerate drops so much it's as if I'm watching it in slow motion. Swapping to another body immediately remedies the effect and my FPS is restored.

I've been aware for some time that Automation has a sort of memory leak, where the longer you play, the more pronounced any lag becomes. So naturally I tried restarting my game to check if that was the problem, no luck, I can be running on a fresh load-up and I get lag the same amount of lag with a blank body as I would normally get if I was playing for hours on end and decided to mess with a turbo engine.



While I'm at it, I will note as I mentioned above, Turbo engines seem to cause a FPS drop as well, but N/A engines run very smoothly. I did come up with a theoretical solution: Would it be possible to implement an option for lower spec computers, to disable engine animations? A "Low Performance" option, if you will. That helps cut down on memory usage for those with lesser computers, simply by not rendering engine animations, and not rendering engine internals when in the car designer. I'm not sure how possible it is, but it would definitely help the game's FPS rate on lower specs.

Thanks for your time, Killrob. I do hope a solution is not too hard for you guys to whip up! :)
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Discovolante

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Post Sun Aug 10, 2014 9:19 pm

Re: Open Beta (B1408+) Bug Reporting Thread

With this car:

  Code:
http://speedy.sh/wVUK6/Koto-hatch-1600i-Rev0.lua


When I try to put the year to 1970 in the platform tab, and go back to trim, the game crashes.
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Maurice82

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Post Sun Aug 10, 2014 9:52 pm

Re: Open Beta (B1408+) Bug Reporting Thread

Was just creating an engine for my hatchback (made some changes there also, as I wanted to make a sports model) and all off the sudden I was stuck there. Couldn't get past engine creating and had to close it. This meant the changes which I made to the body were gone...

Let's start al over again... :roll:
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