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Automation to use graphicscard

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WizzyThaMan

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Turbocharged
Turbocharged

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Post Sat Aug 16, 2014 3:30 am

Re: Automation to use graphicscard

Oh great! So I guess you finally take the step going to Unity :)
I suggested this about 8 months ago to Daffy. He wasnt so sure back then, though. Good to see this! Better lighting, shadows, code processing/running, easy plugins like NGUI and sound implementation coming up!
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shawa666

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Post Sat Aug 16, 2014 5:57 am

Re: Automation to use graphicscard

Been playing Kerbal Space Program lately, Unity does a great job.
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adamd

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Post Sat Aug 30, 2014 3:28 pm

Re: Automation to use graphicscard

I have come across this issue now, and it seems to differ by machine by the sounds of it rather than it being an issue with the game. On my Windows 8.1 machine, by default it doesn't switch over to the NVIDIA chip at all, it just sits there with low FPS and hammers the integrated chip. However, on mine if I manually add Automation Launcher.exe and tell it to start on the High Performance GPU, it works fine that way. I am on driver 340.52 for the Nvidia chip, and 10.18.10.3540 for the Intel chip. This is also a Haswell machine, so I wonder if it's maybe that Optimus works better with 8.1?

Anyway, this probably won't be an issue at all in the long term as mentioned, this is just another experience of it.
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Maurice82

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Post Sat Aug 30, 2014 6:10 pm

Re: Automation to use graphicscard

I only have some framedrops when morphing a car. But not very often

My system is a i5, 16gb ddr3 and a hd7970 running on w8.1 pro
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