Turbocharged
Posts: 33
Joined: Fri Mar 01, 2013 9:43 am
Location: Fribourg (CH)
Cars: BMW E46 320i '99
Re: Game Only Uses One Processor on Computer

--
The best dyno simulation software !

Turbocharged
Posts: 33
Joined: Fri Mar 01, 2013 9:43 am
Location: Fribourg (CH)
Cars: BMW E46 320i '99
Turbocharged
Posts: 788
Joined: Fri Jan 18, 2013 4:53 am
Location: somewhere on the Australian Outback roads in my 1973 Ford XB GT Falcon
Cars: The Mad Max 1973 Ford XB GT Falcon
In Reality...Passed my driving test 13th July 2015
Driving: 2011 Volvo V60 D5
Turbocharged
Posts: 33
Joined: Fri Mar 01, 2013 9:43 am
Location: Fribourg (CH)
Cars: BMW E46 320i '99
Turbocharged
Posts: 788
Joined: Fri Jan 18, 2013 4:53 am
Location: somewhere on the Australian Outback roads in my 1973 Ford XB GT Falcon
Cars: The Mad Max 1973 Ford XB GT Falcon
In Reality...Passed my driving test 13th July 2015
Driving: 2011 Volvo V60 D5
Turbocharged
Posts: 28
Joined: Sun Sep 22, 2013 5:20 am
Cars: 2007 Mazda5 TX 2.0 110HP
1995 Alfa Romeo 145 1.6 105HP
XYReis wrote:Bumping thread.
Is the threading issue going to get solved in the final version?
I've noticed the performance drops constantly throughout playing, starting at 60+ fps, and then dropping to under 15 fps after 2, 3 hours of playing.
After the game became really slow, I fired up Task Manager and saw that the CPU usage was at 100% on my first two cores, while the other 6 did nothing. (I have an i7-920@3.8GHz, 4 hardware and 8 logical cores)
I then opened Afterburner, and concluded that the game was being massively bottlenecked by the lack of threadedness - GPU usage was between 5 and 10% with the fps sitting around 15.
Users browsing this forum: No registered users and 6 guests