Mon Nov 09, 2015 10:16 pm by Razyx
Killrob wrote:Definitely not going to set out and make the UI more busy than it already is.
I understand it.
Killrob wrote:Our goal is to have the most interesting choices and compromises posed to the player.
That's enough for me
, and as I'm sure you know more about this stuff than me no problem.
Killrob wrote:On the Exhaust Tab the new Header Slider will add interesting engine tuning effects (watch engine designer revamp discussion video for that),
Hmm maybe I missed some.
Killrob wrote: and on the fuel system tab getting rid of a pretty boring fuel type choice which isn't even a design choice.[...]
I might discuss about this design choice, determines some things that 'does not concern' the engine itself (target market, related to the fuel requierements), I see it like a player choice but if you have thought in a different way to manage it...
RobtheFiend wrote:The new way the intake and exhaust manifolds will work, TOTALLY freaking perfect. Beeing able to "tune" the manifolds like som strange trombone, very nice.
NormanVauxhall wrote:Think that a muffler slider will allow to fine tune the "choking" of the exhaust to increase the specialization of the engine (more economy or pore power). I think it can help at the end... for example a baffled muffler can be bigger or smaller, something that we can't control now but with a slider maybe we can have a bit of control on it.
As I've written, you know more about this stuff than me so be it
Last edited by
Razyx on Tue Nov 10, 2015 12:59 am, edited 1 time in total.