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Exclusive Access to Mazmart's engine dyno.. devs want pics?

Posted:
Sun Feb 12, 2012 5:14 am
by XCNuse
I am the head of Atlanta local mazda crowd, and a friend is the manager of Mazmart (for those that know what mazmart is; for those that don't, it's the place that refinishes a LOT of Mazda racing team's rotary engines.. a lot as in nearly all of them. It is also the place that tuned and did a lot of work on the 787B)
I am wondering if the devs would like some nice pictures to kinda compare their engine dyno room to a very nice one (nice as in.. it's been used, not nice as in it's never been touched with dirt lol)
Let me know.
If you want specifics I can get them for you, I know what to look for in particulars. I'm a photographer, videographer, put several years into designing things in 3dsMax, so if it's textures, parts, etc.. let me know!
Re: Exclusive Access to Mazmart's engine dyno.. devs want pi

Posted:
Sun Feb 12, 2012 6:15 am
by serothis
oooh I like this. I like this alot. If you could convince daffy and zeussy (the devs) to include rotaries in the release (it's currently slated for an expansion), I would love you forever.
also give my regards to paul.
Re: Exclusive Access to Mazmart's engine dyno.. devs want pi

Posted:
Sun Feb 12, 2012 1:57 pm
by Daffyflyer
Oh, now THAT could be cool, for now we're concentrating on getting a demo out, but once we start working more on the large volume of art we need (there will probably be 4 dyno rooms - an OLD small one (pre computers etc) an OLD large one, a NEW small one and a NEW large one)
We'll let you know when we get to that point, could be useful!

Re: Exclusive Access to Mazmart's engine dyno.. devs want pi

Posted:
Sun Feb 12, 2012 3:57 pm
by XCNuse
Mazmart has a computer in their dyno room, but VERY .. VERY old, we're talking.. DOS serving one function, showing sensors lol
Re: Exclusive Access to Mazmart's engine dyno.. devs want pi

Posted:
Sun Feb 12, 2012 4:51 pm
by Sean
Hello,
I work for a large diesel engine company here in Aus. I can get photographs of a state-of-the-art dynamometer facility which comprises of two engine dyno rooms (one can handle up 4000hp and the other 5500hp) with a control room in between. Since all fuel lines, wiring looms and water piping are very large, it might be good to use as a reference and just scale it down for the game.
Let me know if i can help.
Cheers, Sean
*EDIT* I also have access to a large chassis dyno (up to 1500hp) with control room, designed for prime movers and buses.
Re: Exclusive Access to Mazmart's engine dyno.. devs want pi

Posted:
Mon Feb 13, 2012 5:06 am
by Killrob
This is good stuff guys. Sounds like it will come in handy

Better to have good pictures of the real thing to compare than none. Cheers!