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tech point/tech pool

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Intrud3r

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Post Tue Mar 31, 2015 2:46 am

tech point/tech pool

sorry for probably already asked question but'couldn't find specific answer with search function

from what i read tech pool/points will raise in relation with how much years we will produce the same design so a 40's engine produced and revised for 10-20 years will give tech points on all parts ?(push rod , cast crankshaft, fuel , single carbs ecc...)
will the tech raised with one engine/design work on other designes sharing part of the same parts as only injection or pistons?
in the tutorial scenarios when i found tech points i coudn't understand clearly a thing , with 2 tech points and a quality set to 0 is equal to +2 quality with 0 qualty cost ?

thanks;)
I'm not an enginer or a mechanic all i learned is trought real life experiences with many different vehicles,self study and a lot of failures repaired on my own vehicles,so when i'm wrong correct me please it's always a pleasure lerning something new ;)
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xABSOLUTIONx

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Post Wed Apr 01, 2015 10:55 pm

Re: tech point/tech pool

tech points will be generated from your RND lab, i think somebody else can elaborate more on that..

but yes, experience from building the same thing will give you points as well..

by adding quality points to a certain tab you just add quality.. eg - a certain part needs more time to be done more properly, so the production cost goes up
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randomone

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Post Sat Apr 04, 2015 4:55 am

Re: tech point/tech pool

Something I've been meaning to ask on a similar topic,
How will you recreate exclusiveness of the more exotic/company-specific technology (High Cam VVL, Modern OHV, V12/16, Rotaries if they come out, etc.) out there, so not every company starts using VTEC or modern pushrods the moment they come out? One idea I had was that these certain specialized technologies would require a significant one-time amount of tech points to unlock regardless of tech year, to reflect the extra R&D needed for these techs.
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maffc

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Post Sat Apr 04, 2015 5:07 am

Re: tech point/tech pool

If I remember rightly Detroit's exclusivity mechanism was fairly simple. Tech did not become available to all companies as soon as it was invented. All companies had to research and tech only became "common knowledge" once 2 or 3 companies had cracked it.
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BlastersPewPew

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Post Sat Apr 04, 2015 5:51 am

Re: tech point/tech pool

maffc wrote:If I remember rightly Detroit's exclusivity mechanism was fairly simple. Tech did not become available to all companies as soon as it was invented. All companies had to research and tech only became "common knowledge" once 2 or 3 companies had cracked it.


I think this is similar to what actually happened in the 80s. When you look at Ford and GM you will see that GM focused more on TBI systems while Ford focused on going right to MPI (with a little dabble in computer controlled carburetors), this in effect "bypassed" what the current game has for introduction dates, Ford put more research into fuel systems to unlock MPI and just skipped TBI all together ALTHOUGH it was initially at the cost of reliability and performance, a lot of the earlier MPI systems were "Speed Density" and did not actually measure the airflow but "guessed" how much was being drawn in. This would be similar to our game if you researched MPI and then took off some tech points to make it cost effective to use.
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AGTMADCAT

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Post Tue Apr 07, 2015 2:10 pm

Re: tech point/tech pool

This sounds like a really great system - good abstraction to make all of these complex technologies workable in the game. Will some or all of these technologies be patent-able, so that other companies will be prevented from using them for a time? Or will other companies just have to come up with different ways of doing the same thing?
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Drake

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Post Wed Apr 08, 2015 10:03 am

Re: tech point/tech pool

Well if IIRC there was some mention of an R&D system where you could hire head engineers or something that would have different stats/skills to influence the direction of your company..

I imagine there will also be some sort of leveling system for various technologies so it isn't always the simple choice of newer=better. Also what you design and build should have some benefit to your skills in those technologies. So for example if you have developed SOHC technology to a good level it shouldn't be a no-brainer to adopt DOHC as soon as its available. Its both more efficient, and more power so it really is better for any engine whether its for Economy car, or sports car, but you should have to develop the technology for it to surpass SOHC and such. At first it should take more production units and cost so its not as viable for mass produced cars, but something worst designing for more limited production sports cars. Those cars will in turn help you develop the technology and as it levels up it becomes more viable to use in other vehicles..

I think that sort of system could be applied to all of the techs in the game, and would really allow alot of replayability and being able to manage very different companies.
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nerd

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Post Fri Apr 10, 2015 12:02 pm

Re: tech point/tech pool

An idea is "Global Tech Pool" which is global tech points that can be spent to research and unlock things.
These can also be called "Company Tech Pool" which you can use tech pool to research a technology up to 15 years before auto-unlock.
Once researched, it is unlocked automatically and can be used in any engine you make.

Just my idea though.
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