Wed Apr 08, 2015 10:03 am by Drake
Well if IIRC there was some mention of an R&D system where you could hire head engineers or something that would have different stats/skills to influence the direction of your company..
I imagine there will also be some sort of leveling system for various technologies so it isn't always the simple choice of newer=better. Also what you design and build should have some benefit to your skills in those technologies. So for example if you have developed SOHC technology to a good level it shouldn't be a no-brainer to adopt DOHC as soon as its available. Its both more efficient, and more power so it really is better for any engine whether its for Economy car, or sports car, but you should have to develop the technology for it to surpass SOHC and such. At first it should take more production units and cost so its not as viable for mass produced cars, but something worst designing for more limited production sports cars. Those cars will in turn help you develop the technology and as it levels up it becomes more viable to use in other vehicles..
I think that sort of system could be applied to all of the techs in the game, and would really allow alot of replayability and being able to manage very different companies.