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No more "live" icons/status for engines during manual tests?

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darkstrike

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Naturally Aspirated

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Joined: Sat Dec 28, 2013 10:29 am

Location: Mahone Bay, Nova Scotia, Canada

Cars: 2009 Hyundai Accent L 1.6L (Canadian-spec)

Post Fri Mar 13, 2015 11:54 pm

No more "live" icons/status for engines during manual tests?

Hi all!

Just a question for the devs about a removed feature in the new version! I used to use manual engine testing a lot to check for restrictions in exhaust / turbos and to see if engine parts are approaching damage levels, as they changed on the icons as you manually throttled the engine up and down.

I see we still have the function of icons now, but they are no longer "live" - only after we do the first engine test do we get the icons and then the changes we make to the engine just show up instantly on the icons / graphs without even running the engine first.

Curious as to why the "live" damage / airflow graph was removed from MANUALLY controlled engine testing? I quite miss that feature! The manual engine testing screen now serves little purpose other than to hear your engine run and watch the gauges (there isn't even a "Knock" light anymore!)...the damage/airflow icons are gone from that screen and the power/rpm/economy graphs don't even change in real time at a given engine speed :(

I'm not really trying to complain as I still LOVE the game regardless, just commenting that I thought it was a feature that added to the immersion, and I'm sure I can't be the only one who misses it! :)

Major kudos on the Steam release / update, just recreating all my cars and engines now and the game has worked flawlessly so far (and load times for cars / engines are noticeably improved!)

Good job Devs! :D
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

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Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Mar 14, 2015 12:04 am

Re: No more "live" icons/status for engines during manual te

That is actually a bug which we just fixed and test in a closed beta version :) there SHOULD be the flow and stress screen on manual testing. It will be released this evening.
Cheers!
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darkstrike

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Naturally Aspirated

Posts: 38

Joined: Sat Dec 28, 2013 10:29 am

Location: Mahone Bay, Nova Scotia, Canada

Cars: 2009 Hyundai Accent L 1.6L (Canadian-spec)

Post Sat Mar 14, 2015 12:20 am

Re: No more "live" icons/status for engines during manual te

AWESOME! Thanks for the quick reply and efforts Killrob! :D I was thinking to myself "I can't see how/why they would really remove this!" Glad to hear it's just a bug! :)

For the record, on the topic of bugs - I noticed a bug where the I4 old-school font engine cover has the plug wires glitching through it!

http://steamcommunity.com/sharedfiles/filedetails/?id=407023695

And on another unrelated sidenote - a suggestion if I may be so bold! Any chance we can have Engine Family names bolded in the full engine list? Sometimes you can quickly click on a family name rather than a specific engine as there is no differentiation visually between their fonts in the list! ;)
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Mar 14, 2015 12:30 am

Re: No more "live" icons/status for engines during manual te

Good suggestion on the bolding of the names. I put that on our list :)
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darkstrike

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Naturally Aspirated

Posts: 38

Joined: Sat Dec 28, 2013 10:29 am

Location: Mahone Bay, Nova Scotia, Canada

Cars: 2009 Hyundai Accent L 1.6L (Canadian-spec)

Post Sat Mar 14, 2015 12:34 am

Re: No more "live" icons/status for engines during manual te

Thanks man! Also, I just realized I had the best unintentional pun ever in that post...."If I may be so bold!" - talking about bolding Engine Family names! GET IT!?!? Clearly I'm a world-class comedian...

;) Thank the rest of the crew for the hard work as well! :D

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