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Can we modify game files to add in new engine parts?

PostPosted: Sat Jan 17, 2015 9:48 am
by Irkie500
I was watching a dev video killrob posted about the new "modern" push rod option coming soon, and he mentioned that they just modified the game files to add in a new selection and assigned the same art assets to the new option. Can us as consumers do something similar to modify our own files? I wanted to add a rudimentary option for a turbo that can spool faster than our current options. I know the engine designer is feature locked for a while you roll out the tycoon portion. Would this be possible using a text editor or something similar to add a new part selection and assign Man Hours, Production Cost values, ect. to it?

If not no biggie game is a blast, but I always have fun modding just about any game I own :)

Re: Can we modify game files to add in new engine parts?

PostPosted: Sat Jan 17, 2015 11:17 am
by Daffyflyer
Nope you can't do that at the moment, though there will be modding support later on.


Making a better spooling turbo would be harder than just adding a part anyhow, as it really needs a rewrite of the turbo calculations to spool properly (which it will get later on)

Re: Can we modify game files to add in new engine parts?

PostPosted: Sat Jan 17, 2015 2:10 pm
by Irkie500
Good to know, thanks Daffy!