new minor update coming soon?

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Re: new minor update coming soon?
Re: new minor update coming soon?

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Re: new minor update coming soon?

https://www.youtube.com/watch?v=ryaZHUPqW-o
This is the earliest video they have of the block tab. They had fixed block sizes. Within those sizes, your choices were still limited to a specific bore and stroke range.
Re: new minor update coming soon?
Slim Jim wrote:I see what you did there...![]()
https://www.youtube.com/watch?v=ryaZHUPqW-o
This is the earliest video they have of the block tab. They had fixed block sizes. Within those sizes, your choices were still limited to a specific bore and stroke range.
interesting, but too bad ill never get to see the dyno of the stupid powerful engines. can't make engines more than 50+ percent efficient. need more stroke.
If only they would add a separate sandbox mode later on with infinite options and leave the restrictions to the campaign more engines would be available to build.

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Re: new minor update coming soon?

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Re: new minor update coming soon?
isomgmsghs wrote:...too bad ill never get to see the dyno of the stupid powerful engines...
You already are able to build 2000kW engines: 2 MegaWatt Insanity. I'm guessing the limit will be further after we get the V16s... I can't quite imagine road legal car that needs anything more...
isomgmsghs wrote:...can't make engines more than 50+ percent efficient...
You are already able to build 60+ percent efficiency engines: First Engine to reach 63.69% Economy
I would not want to have infinite options/limits if the calculation wouldn't be accurate too and I think that is quite impossible. If you want to play game with broken limits and values you can already edit the engine .lua files to get stupid results.
In my opinion the game is versatile enough at the moment. You can't have it all. If there would be no limits then the accuracy would be poor and I would not want to try to create and tune engine if I already know that I can't compare it to real life. At the moment the situation for me is perfect. Values calculated by the game are close enough to real life so it makes sense to compare those with real cars. Otherwise we could end up having game with "automation physics" and "automation horse powers" and to what you could compare those with?
Re: new minor update coming soon?
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Re: new minor update coming soon?
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Re: new minor update coming soon?
JussiE wrote:isomgmsghs wrote:...too bad ill never get to see the dyno of the stupid powerful engines...
You already are able to build 2000kW engines: 2 MegaWatt Insanity. I'm guessing the limit will be further after we get the V16s... I can't quite imagine road legal car that needs anything more...isomgmsghs wrote:...can't make engines more than 50+ percent efficient...
You are already able to build 60+ percent efficiency engines: First Engine to reach 63.69% Economy
I would not want to have infinite options/limits if the calculation wouldn't be accurate too and I think that is quite impossible. If you want to play game with broken limits and values you can already edit the engine .lua files to get stupid results.
In my opinion the game is versatile enough at the moment. You can't have it all. If there would be no limits then the accuracy would be poor and I would not want to try to create and tune engine if I already know that I can't compare it to real life. At the moment the situation for me is perfect. Values calculated by the game are close enough to real life so it makes sense to compare those with real cars. Otherwise we could end up having game with "automation physics" and "automation horse powers" and to what you could compare those with?
I tried editing the engine's file but there was no effect.

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Re: new minor update coming soon?
Co-Owner of the World Rally Team
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