Shader modding

Hello Dev team / Caswal,
I've been examining the installed files of Automation, and I stumbled across the shader folder.
I have build up some graphical programming experience over the last few year and recently started modding GLSL shaders in games for better looks in-game.
Now I've noticed that Automation - because of DirectX - uses compiled HLSL shader files.
My DirectX skills aren't as good as OpenGL's, but I know that it's possible to load in uncompiled shaders and compile them on-the-fly.
If Automation would have this feature, then it has made the first step in allowing user to mod the game in some way.
What's your view on this?
I've been examining the installed files of Automation, and I stumbled across the shader folder.
I have build up some graphical programming experience over the last few year and recently started modding GLSL shaders in games for better looks in-game.
Now I've noticed that Automation - because of DirectX - uses compiled HLSL shader files.
My DirectX skills aren't as good as OpenGL's, but I know that it's possible to load in uncompiled shaders and compile them on-the-fly.
If Automation would have this feature, then it has made the first step in allowing user to mod the game in some way.
What's your view on this?