
1-Star Beta Tester
Posts: 28
Joined: Sat Oct 08, 2011 6:08 am
Location: Boxtel, the Netherlands
Cars: Two bikes ;D
Shader modding
I've been examining the installed files of Automation, and I stumbled across the shader folder.
I have build up some graphical programming experience over the last few year and recently started modding GLSL shaders in games for better looks in-game.
Now I've noticed that Automation - because of DirectX - uses compiled HLSL shader files.
My DirectX skills aren't as good as OpenGL's, but I know that it's possible to load in uncompiled shaders and compile them on-the-fly.
If Automation would have this feature, then it has made the first step in allowing user to mod the game in some way.
What's your view on this?