engine

Supercharged
Posts: 2104
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Re: engine
Co-Owner of the World Rally Team
Smolensk Motors Showroom
Smolensk Tuning
We will continue the Epic Rap Battles of Automation.

Turbocharged
Posts: 2221
Joined: Sat Mar 23, 2013 8:39 am
Location: The Netherlands
Cars: Citroën Saxo, Mazda 2
Re: engine
Here, take a look: http://automationgame.com/phpBB3/viewtopic.php?f=15&t=137

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Re: engine

Turbocharged
Posts: 2221
Joined: Sat Mar 23, 2013 8:39 am
Location: The Netherlands
Cars: Citroën Saxo, Mazda 2
Re: engine

Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
Re: engine
Re: engine
Also, FYI, the calculations for more engine types are already done, it's just the art and sounds that need to be done, and it's much more complicated than you think.
Patience is a virtue that you seem to lack.
Re: engine
Pleb wrote:Well then why doesn't he make his own car tycoon game, then we can all marvel in his coding speed.
Also, FYI, the calculations for more engine types are already done, it's just the art and sounds that need to be done, and it's much more complicated than you think.
Patience is a virtue that you seem to lack.
He made games to pass his high school class. he's in college for IT
Re: engine

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Turbocharged
Posts: 753
Joined: Tue Dec 25, 2012 2:30 am
Location: Seishido HQ, Ebisu, Tokyo.
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Re: engine


2-Star Beta Tester
Posts: 1113
Joined: Fri Sep 05, 2014 8:32 am
Cars: A MURRICAN truck and a turbo grocery getter.
Re: engine

Company ID: 1934101
http://www.automationhub.net/company-catalog&companyID=40
Suzume Motor Manufacturing Industries
Company ID: 1975102
http://www.automationhub.net/company-catalog&companyID=60
Re: engine
isomgmsghs wrote:Pleb wrote:Well then why doesn't he make his own car tycoon game, then we can all marvel in his coding speed.
Also, FYI, the calculations for more engine types are already done, it's just the art and sounds that need to be done, and it's much more complicated than you think.
Patience is a virtue that you seem to lack.
He made games to pass his high school class. he's in college for IT
I'm an university-educated engineer (real engineer, that is, not someone who merely has a MSCE certification), currently working on my master's degree and well-versed in many programming languages, frameworks, algorithms, and so on. Making a game takes a lot of time. Making code that looks good on the surface is a grunt job anyone can do; making code that performs well is a bit harder.

Naturally Aspirated
Posts: 390
Joined: Tue Dec 24, 2013 5:13 am
Location: Florida, US
Cars: 1969 Mustang GT
2014 Ram 1500 Hemi
2009 Infiniti M35s
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2013 BMW 640i
Re: engine


Supercharged
Posts: 573
Joined: Mon Jan 20, 2014 10:44 am
Location: Brisbane, Australia
Cars: 1997 Toyota Starlet Life 3dr
Re: engine
isomgmsghs wrote:Can you add the 3 cylinder engine soon? I really want to make my engine thats in my car, its a 2014 fiesta sfe ecoboost.
Everybody missed this question, so I shall ask it... Why?!?!?!

But seriously, wouldn't you rather build far more interesting engines than a 1L triple that is designed to save Ford money? The concept behind Automation is to build the cars you'd make if you could, not re-create an engine that you can go outside and experience in far richer detail than Automation could ever provide...
If you're bored then enter the community challenges; you'll learn lots about designing within set parameters and the joys/pains of peer evaluation. I personally have learnt heaps about how this game works by having my backside handed to me in every car comp I've entered...

*shakes head* Kids these days... *wanders off mumbling under my breath*
Leeroy Racecraft #1930086
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