Compression
Basically, what I want to know is: how one manage to build HC engines?
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Daffyflyer wrote:...
Cam Profile - More Agressive cam profile = more overlap = less dynamic compression = more static compression possible
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gt1cooper wrote:Static is the measured compression (i.e. 10.5:1), whereas dynamic compression is the actual change in cylinder pressure. For instance, an engine with 10.5:1 compression can have 250 lbs of cylinder pressure, and an engine with 14.5:1 can have 150 lbs. The reason for this is that the engine (in anything but a perfect case, or a boosted case) will not have 100% volumetric efficiency in normal operation, since the intake valve closes after BDC (bottom dead center crankshaft lobe position for the cylinder) and a noticeable amount of the fuel mixture can escape. Now, there are exceptions. As stated before, if the engine is boosted, some more mixture can be forced into the cylinder even after BDC, though usually not much, and sometimes, not any.
Most engines have a rpm at which you will find closer to 100% volumetric efficiency, and this is selected by your (in game) cam profile. Changing that value up in game raises that point higher. One has less than 100% volumetric efficiency at low RPM, before you reach that point, and high RPM, after you reach that point, as you are either not pulling in as much mixture as you could've, or you are actually forcing some out before closing the valve. Either case is not optimal.
This also ties into octane, as at 100% volumetric efficiency, you are getting the most fuel mixture into the cylinder, leading to the most cooling between compression strokes and also more mixture to have to heat under compression. This also shows why going to higher RPM (past the optimal volumetric efficiency) hurts your octane rating. Of course, there are many other factors listed before.
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