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Multiplayer Modes

Posted:
Sun Jun 29, 2014 2:34 pm
by Jakgoe
When the multiplayer mode is revamped, will the existing multiplayer format remain part of the game?
Re: Multiplayer Modes

Posted:
Sun Jun 29, 2014 5:34 pm
by Killrob
The current one will live on in a somewhat changed form: people won't compete "live", but instead in challenges that are available 24h and can be entered at any time. Once entered, you just like now have a certain time to complete the challenge and get updates on how other people have done via a leaderboard. There will be more modes than this though, which still are being discussed.
Re: Multiplayer Modes

Posted:
Mon Jun 30, 2014 11:51 pm
by xABSOLUTIONx
a built car entered into a challenge on some track?

speaking of, is it possible to keep all the custom racetracks in one place for everyone to download via the game itself, without the need of the process we have now?
Re: Multiplayer Modes

Posted:
Tue Jul 01, 2014 12:03 am
by Jakgoe
Well, when AutomationHub is finished, there will probably be a section of that to dedicated to tracks.
Re: Multiplayer Modes

Posted:
Tue Jul 01, 2014 12:28 am
by WizzyThaMan
Not via the game, but you can find a section with tracks, yes and then manually import them into the game documents at C:\User\Automation\Tracks
Re: Multiplayer Modes

Posted:
Tue Jul 01, 2014 2:09 am
by Killrob
There will be a mode with randomly generated tracks like the BRC. Just think: BRC with normal scenario limitations and 20min of time to get the whole car done

Re: Multiplayer Modes

Posted:
Tue Jul 01, 2014 2:34 am
by WizzyThaMan
And for people that want one place to download all custom tracks, they can upload those to AutomationHub and have them all-together in one spot.
Re: Multiplayer Modes

Posted:
Tue Jul 01, 2014 9:27 am
by xABSOLUTIONx
i do know where the tracks go and how manual mode works, but still would be nice if it would be done by the game itself
