FAQ  •  Login

Research and technology progression

<<

Vain

Naturally Aspirated

Posts: 9

Joined: Sun Apr 15, 2012 8:16 am

Cars: Kazakh Taxi

Post Tue May 15, 2012 5:11 am

Research and technology progression

Hello.

I don't know whether this has been asked before, so please correct me if I repeated an old question.

How are you going to handle research and technology progression?
There are a couple possible models. Investment can be done on a per-time basis or in a one-time manner and the effect can be equally either continuous of in discrete steps.

An example of discrete investment and discrete result would be the technology tree from games like Age of Empires or Starcraft. Invest 500 gold now and receive a 10% bonus to building defense. Then safe money for a while and buy the next tech.
An example of continuous investment and discrete result would be the technology tree from games like Sid Meyer's Alpha Centauri. You allocate a percentage of your resources to research and once in a while you get a pop-up that says that your scientists had a "significant breakthrough" and you receive a certain bonus from then on.
In a continuous investment and continuous result scheme you receive advantages like in the game Ultima Online. You invest time by practicing a certain activity and slowly improve your character's skill level and thus slowly gain bonuses to these actions.

The first model is the easiest to understand. The second model allows chance to influence your progression in technology. A lucky breakthrough early on can influence the whole campaign. However the tech-tree gets very complicated because everything has to be modeled in discrete steps. The third model closely resembles almost all research done in the automotive sector (evolution rather than revolution), but abstracts away the technological details (you don't get a popup saying you now have super-cool aluminium space frames). A mixture of the second and third model gets rid of most drawbacks but adds complexity.

Have you made up your mind about this already?
I'd go for a mixture of the second and third model since your target audience likely wants the complexity, but it's your game so you decide.
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Tue May 15, 2012 12:32 pm

Re: Research and technology progression

Yes, a mixture of the 2nd and 3rd models is pretty much what we're thinking already, but we'll talk about it further once we start planning the business side in more detail :)
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

Zatotm

User avatar

Gold Supporter
Gold Supporter

Posts: 48

Joined: Sat Dec 03, 2011 10:17 pm

Location: Norway

Cars: 2012 Ford Focus 1.0 EcoBoost

Post Thu May 17, 2012 9:02 am

Re: Research and technology progression

I have one related question.
Will you be able to select which areas you want to invest money in for research? Like Engine ( maybe with sub-categories like; Forced Induction, Cylinder Head ), Suspension, Brakes, etc. Maybe have sliders for each category, where you decide how many percent of the total invested money (ex. per year) you want to spend on each category/technology?
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Thu May 17, 2012 10:59 am

Re: Research and technology progression

Oh of course, no matter what the research system is you will be able to choose where you direct your research
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc

Return to Developer Questions

Who is online

Users browsing this forum: No registered users and 2 guests