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Engine Scaling

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Bloozed

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Post Thu Apr 24, 2014 11:43 pm

Engine Scaling

Is the engine scaled when inserted into the body?
I had done a car with an engine that is approx 470mm long 460mm high and 245mm wide, the car has 155 70-12 wheels with an overall diameter 550mm
The engine looks really small in the engine bay, and the wheels look as big as the engine. (see pics)

I also made a 6 cylinder version as big as possible and the engine looked tiny when put in the body.

I think the engines are to far forward too.

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Bloozed.
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40 Nomad S-1.png (846.17 KiB) Viewed 3642 times
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xABSOLUTIONx

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Post Fri Apr 25, 2014 3:10 am

Re: Engine Scaling

those do look tiny :O

speaking of the engine being too far in front -
the current setup you can get is FR, FMR will have the engine closer to the passengers
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Post Fri Apr 25, 2014 3:26 am

Re: Engine Scaling

What's the engine displacement?
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Post Fri Apr 25, 2014 6:34 am

Re: Engine Scaling

It may be scaled to look smaller so that we don't run into the issue of parts of the engine showing through the intercooler/grille at the front. (This is only a theory, I actually have no idea why the engine looks so small :P)
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WizzyThaMan

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Post Fri Apr 25, 2014 9:41 am

Re: Engine Scaling

Thats a good explanation which is true. But Right now I think they should be able to scale them bigger. Point is you cant scale them equally because of morphing the bodies. Thats the main reason. But maybe make the engines scale on 0.9 or 0.8 compared to the scale of the car should work.
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Post Fri Apr 25, 2014 5:08 pm

Re: Engine Scaling

So what exactly is the fuzz about? The wheels are 550mm and the engine 470mm. The wheels are round so they look the same size from all angles, the engine looks smaller when seen at an angle usually, but in this case angle makes it look a bit bigger because length and height are about equal. The engine should look ~15% smaller than the wheel diameter when seen from above. I don't quite see how it doesn't do that? I don't remember if we scale the engines by a small amount (few percent) to avoid some clipping, I think we removed that.
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Post Fri Apr 25, 2014 9:16 pm

Re: Engine Scaling

Killrob wrote:So what exactly is the fuzz about? The wheels are 550mm and the engine 470mm. The wheels are round so they look the same size from all angles, the engine looks smaller when seen at an angle usually, but in this case angle makes it look a bit bigger because length and height are about equal. The engine should look ~15% smaller than the wheel diameter when seen from above.

I wondered this also. IMO the engine is looking quite close to the right size.
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Bloozed

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Post Tue Apr 29, 2014 12:03 am

Re: Engine Scaling

The engine is a 1.8L

I took the screen shot from high up so both the engine and wheel can be seen together.
the engine is not much higher than the transmission tunnel.
I was looking more at the width, the engine should be wider than the tyre.

It would be nice if the engine was further back in the engine bay, but the distributor on some heads is in the way, so the gearbox bellhousing sits in the engine bay not in the transmission tunnel even on engines without a distributor.

This would allow the engine to be bigger.

I wasn't making a fuss, just asking.
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it could be the transmission tunnel making it look small
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50 Nomad-2.png
same body 6cyl engine
50 Nomad-2.png (613.83 KiB) Viewed 3503 times
Last edited by Bloozed on Tue Apr 29, 2014 12:31 am, edited 1 time in total.
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Killrob

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Post Tue Apr 29, 2014 12:27 am

Re: Engine Scaling

All engines in Automation look rather small in comparison to their real-life counterparts because all the stuff around them is not modeled at all :) especially modern engines look much more beefy, while the engine block and cylinder head are "correctly sized".
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maffc

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Post Tue Apr 29, 2014 12:32 am

Re: Engine Scaling

are there plans for all the stuff too be modeled and displayed? Just curious as the view slider seems to have more levels than it needs right now
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Killrob

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Post Tue Apr 29, 2014 12:54 am

Re: Engine Scaling

maffc wrote:are there plans for all the stuff too be modeled and displayed? Just curious as the view slider seems to have more levels than it needs right now

Sadly no :( that would be awesome though. That's probably a man-year of work to get that all in, scaling correctly and consistent over the years for all engine types. If I remember correctly we even had the offer from someone REALLY knowledgeable about this to do that for us... so yeah, money and time is the limiting factor here, as almost always :)

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