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How to know if customers see cars as good or bad

PostPosted: Tue Mar 25, 2014 11:08 am
by mustangrogue
Just curious as to how in the campaign mode we will know if people really like our cars or not.
Will there be like a demand number that you want to meet, or some kind of "car review" that states if people thought you made a good car or not (or like if they think that a particular car needs more power, then it would be a big seller or something)?

Thanks!

Re: How to know if customers see cars as good or bad

PostPosted: Tue Mar 25, 2014 1:48 pm
by Daffyflyer
There will be a lot of feedback about which type of customers like which cars, what they like and dislike about them, for sure.

Re: How to know if customers see cars as good or bad

PostPosted: Tue Mar 25, 2014 2:29 pm
by SamSheepDoq
Daffyflyer wrote:There will be a lot of feedback about which type of customers like which cars, what they like and dislike about them, for sure.

Yay! :D

Re: How to know if customers see cars as good or bad

PostPosted: Wed Mar 26, 2014 9:20 pm
by Camshaft91
Daffyflyer wrote:There will be a lot of feedback about which type of customers like which cars, what they like and dislike about them, for sure.


Can you provide some details?

Re: How to know if customers see cars as good or bad

PostPosted: Wed Mar 26, 2014 9:55 pm
by Killrob
Customers have preference in the main car stats, the secondary car stats (reliability, costs, economy, utility) and ~2 specific stats (like 0-100 time or cargo capacity). From those it's possible to make an "like or dislike" overview, how well your car fits into these preferences.