Page 1 of 2
Currency?

Posted:
Mon Mar 17, 2014 7:44 pm
by Camshaft91
Will the currency in Automation be a made up currency, say just classed as "Credits" or will you guys implements real currency like $USD or $AUS and so forth?
Just curious
cheers
Re: Currency?

Posted:
Mon Mar 17, 2014 7:52 pm
by xABSOLUTIONx
would be an interesting and really realistic mechanic, but seems unnecessary
Re: Currency?

Posted:
Mon Mar 17, 2014 8:01 pm
by Der Bayer
I would prefer one single made-up currency. Sure, a simple conversion factor for different real life currencies would be very easy to do, but one single currency will make comparing cars between players from different regions in the forums a lot easier. Also, things like inflation and changes of the currency in all the different regions over the years would not have to be modelled. And it won't be so easy for players to complain about pricing not being realistic.

Re: Currency?

Posted:
Tue Mar 18, 2014 12:30 am
by Killrob
Inflation will definitely have to be modeled though, this is one of the primary deterring factors for "sitting on your money, waiting for a good invest". Terrible financial policy has made (for example) the dollar lose ~90% of its value since 1946.
If we're going to model different currencies or not remains to be seen. Probably not because of the huge amount of complexity, but on the other hand currency is a fundamental indicator for markets. It's difficult, we'll see how to do it when we get there and work out various options in more detail.
Re: Currency?

Posted:
Tue Mar 18, 2014 8:14 am
by JussiE
Killrob wrote:If we're going to model different currencies or not remains to be seen. Probably not because of the huge amount of complexity, but on the other hand currency is a fundamental indicator for markets. It's difficult, we'll see how to do it when we get there and work out various options in more detail.
I would love to see different currencies because it's one of the key factors together with different tolls why manufacturers move production from country or continent to another. If you want yo simplify it maybe just have one currency per continent..?
Re: Currency?

Posted:
Tue Mar 18, 2014 8:18 am
by Jakgoe
I am really not sure how to think about this. On the one hand, it is quite important in real life, but it will add a layer of complexity, as well as not really making the game more fun.
Re: Currency?

Posted:
Tue Mar 18, 2014 10:59 am
by Frankschtaldt
JussiE wrote:Killrob wrote:If we're going to model different currencies or not remains to be seen. Probably not because of the huge amount of complexity, but on the other hand currency is a fundamental indicator for markets. It's difficult, we'll see how to do it when we get there and work out various options in more detail.
I would love to see different currencies because it's one of the key factors together with different tolls why manufacturers move production from country or continent to another. If you want yo simplify it maybe just have one currency per continent..?
You have a good point though I think this could be easily simulated by having different wages for different countries. First world factories might pay their workers 30C an hour but third world only 0.30C an hour. Marketing staff and sales people etc would also have different wages.
You can have pay and all the other costs fluctuate differently in different countries but still use one currency. It would end up the same net result if balance properly.
Think of it as your accounts department just converting everything to your native currency before handing you their reports. That's pretty much what happens in RL anyway.
Re: Currency?

Posted:
Tue Mar 18, 2014 8:53 pm
by Killrob
As different regions will have different labor costs anyway, this would be a decent solution for a "one currency as measure, simulating the effect of many currencies" implementation.
Re: Currency?

Posted:
Tue Mar 18, 2014 10:00 pm
by maffc
I vote single currency (but only in game, not in real life

)
Re: Currency?

Posted:
Tue Mar 18, 2014 10:10 pm
by Frankschtaldt
maffc wrote:I vote single currency (but only in game, not in real life

)
You're totally right. We should go the money less society like the star trek federation =)
Re: Currency?

Posted:
Tue Mar 18, 2014 11:53 pm
by Killrob
I think we should go back to having money instead of (fiat-) currency

Re: Currency?

Posted:
Wed Mar 19, 2014 12:05 am
by maffc
Yup being back Gold standard
Although the name fiat currency makes me laugh
That'll be 3 puntos please
Have you got change for a bravo?
Sorry only got pandas
Re: Currency?

Posted:
Wed Mar 19, 2014 12:22 am
by WizzyThaMan
maffc wrote:Yup being back Gold standard
Although the name fiat currency makes me laugh
That'll be 3 puntos please
Have you got change for a bravo?
Sorry only got pandas
Haha!
Here, have a Stilo and buy a lollipop.
Dude! Check what I found in my old wallet! A Croma!
I dont like the shape of this Multipla, I hope theyredesign this coin ASAP.
Re: Currency?

Posted:
Wed Mar 19, 2014 3:10 am
by UltimateBMWfan
maffc wrote:Yup being back Gold standard
Although the name fiat currency makes me laugh
That'll be 3 puntos please
Have you got change for a bravo?
Sorry only got pandas
This is worthy of a medal. Thanks for the chuckle!
Re: Currency?

Posted:
Fri Mar 21, 2014 7:51 pm
by Camshaft91
Maybe just use the general gaming terms as used in like car racing games and sorts and just call the currency... ยข so just call it credits? I just ask because I just noticed atm under the stats it currently has the running costs as $... hmmm
Maybe all money references in game should just be called Cr or Credits