Thoughts on multiplayer mode

hi,
i've used the search function but couldn't find anything specific about how the multiplayer mode will really turn out.
there was a long discussion about real time vs. turn based which got me thinking:
have you thought about making multiplayer mode to work like it does in those online browser games where the game progresses over a relatively long time?
for example a game takes one month, which would mean about 2.5 years pass every real day and you don't have to be constantly online to play it.
because a tycoon style game like this is relatively slow paced and a traditional online mode where you set up matches to play in one evening don't really work
over a time frame of 74 years.
setting it up as a long term online game would mean everybody could log on and off as they please and we could have games with great numbers of players making for interesting competition.
thus it could run pretty much exactly like singleplayer mode except with real people instead of ai.
cheers,
stonelouse
i've used the search function but couldn't find anything specific about how the multiplayer mode will really turn out.
there was a long discussion about real time vs. turn based which got me thinking:
have you thought about making multiplayer mode to work like it does in those online browser games where the game progresses over a relatively long time?
for example a game takes one month, which would mean about 2.5 years pass every real day and you don't have to be constantly online to play it.
because a tycoon style game like this is relatively slow paced and a traditional online mode where you set up matches to play in one evening don't really work
over a time frame of 74 years.
setting it up as a long term online game would mean everybody could log on and off as they please and we could have games with great numbers of players making for interesting competition.
thus it could run pretty much exactly like singleplayer mode except with real people instead of ai.
cheers,
stonelouse