Multiplayer - Hot Seat, Internet, LAN?
I got a few questions regarding your plans on the multiplayer, since it basicly will be a key feature:
How will it work?
I know from other threads, that you have decided on a realtime system for campaign etc. so there won't be a Hot Seat mode (would also take way to long to get something done)
Because of that i guess we have to have some other connection, but I don't know how sophisticated you are at using netcode.
LAN seems to be the easiest way, but allowing the player to create dedicated servers or playing online in general is, at least in my mind, something totally different to set up.
Maybe in the future even playing over Steam and those servers? (given THEY work)
I know this won't be implemented for a long time, but how far do you think it will go?
I just hope we don't have to send around savegames per email to play a campaign with our friends, like you needed to do in older Total War games. As long as the system will not die and get out of sync as soon as the game starts (referring to The Guild 2) I'll be a very happy camper.
yours
Lanarius