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Car Designer

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Water77

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Location: Indiana, United States

Cars: 2008 Ford Fusion SEL V6 AWD

Post Fri Oct 26, 2012 10:02 am

Car Designer

Just a quick question. When the car designer is released, will there be scenarios like there was in the engine designer? If so, will it be just designing a car to meet certain specifications? Or will you need to do both, develop an engine for the car and design the car to certain specifications?
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Daffyflyer

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Developer - Lead Artist
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Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Fri Oct 26, 2012 8:28 pm

Re: Car Designer

Yup, we will do scenarios and I'd say they'll be for designing the engine AND the car
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Water77

2-Star Beta Tester
2-Star Beta Tester

Posts: 22

Joined: Thu Sep 06, 2012 8:28 am

Location: Indiana, United States

Cars: 2008 Ford Fusion SEL V6 AWD

Post Sat Oct 27, 2012 7:50 am

Re: Car Designer

Ok awesome. So excited! :D
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Falkkon

Turbocharged
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Posts: 4

Joined: Fri Oct 26, 2012 7:43 am

Location: Alberta, Canada

Cars: 1980 Triumph Spitfire
1972 Triumph Spitfire
1969 MG-B Roadster
2002 Saturn SC1
1995 GMC 1500 Z71
1993 Lincoln MKVIII

Post Sun Oct 28, 2012 7:30 am

Re: Car Designer

Quick hijack - I've crawled over most of your posted videos, pre-purchased, played a ton and I've got to say it's an exciting project. That being said, besides the lack of sidedraft/downdraft carb selection (as a separate entity, like SU vs Weber, all you have is twin, single, quad, etc), siamesed heads and opposed intake/exhaust (MANY of the british cars came with their exhaust manifold on the opposite side of the block) I'm very pleased with the sound and accuracy of the Engine Builder. I've been able to replicate fairly closely the subtle difference between the sound of a 5-main MGB block and Spitfire 1500 block, which is impressive given that they both came from roughly the same area and are only 300cc different in displacement.

Before I ramble too much, I'd like to get back on topic. Here goes.
Car builder - convertible body style to be added, I'm assuming?
Chance of putting morph targets all over the hood (for power bulges, hood scoops, bug-eye look)? Would need a selection of scoops, and at least 4 targets on the hood - two over the corners for the lights (and round lights available) and two in the middle of the hood (to recess it down - I'm talking about the old Austin, Jag, Triumph, MG etc etc etc type). Just a thought. Don't want to add TOO much work!

Thanks!

*edit* I should never type when tired. (tyred? heh.) I meant in-line non-crossflow heads so that the exhaust would be directly below the intake, but yeah, you guys knew what I meant. Good to hear about the convertibles.

Still think more targets along the edges of the hood for mercedes/jaguar/bug-eye type looks, I'll just have to cross fingers on that one.
Last edited by Falkkon on Tue Oct 30, 2012 7:22 am, edited 1 time in total.
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Daffyflyer

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Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Mon Oct 29, 2012 3:25 pm

Re: Car Designer

Yup, in the interests of keeping our workload managable we've left out non-crossflow heads. You can choose between downdraft and sidedraft, but not different sub types, same reason.


Convertibles will be in there, but the roof will remain on as we're not doing interiors yet.

Morph targets are a case of adding as many different ones as work well.
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