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Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Jun 18, 2012 5:52 am
by stephenl9000
In the first post in this forum, Zeussy says that he hopes to have W18 engines in the game. This sounds terrific, except for one thing. A "W" engine has four banks of cylinders, and 18 is not divisable by 4.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Jun 18, 2012 12:09 pm
by Trifler
Will we be able to make Semi trucks? :)

I didn't read through all 17 pages of comments, but I'd like to see CVT and DCT for sure. They improve with each generation and will likely completely replace traditional automatics (with CVT) and manuals (with DCT) in time.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 09, 2012 4:11 pm
by tiec
stephenl9000 wrote:In the first post in this forum, Zeussy says that he hopes to have W18 engines in the game. This sounds terrific, except for one thing. A "W" engine has four banks of cylinders, and 18 is not divisable by 4.


Urrm no 18 is not dividable by 4, but what the problem here??
Single crank, 3 banks of six cylinders in an inverted broad arrow configuration.
Bugatti used this configuration quite a lot.

There was a VW 4 bank W18 also. Their design was loosly based on the VW V5 engine (found in the VR5).. that was a twin bank with 3 cylinders on the first bank and 2 on the other bank (this engine is not really a true twin-bank V engine). They had the V9 variant laying around (4/5 twin) and 'glued' two together on a single crank for a W18. I'm not really sure though if the engine was ever used in production...

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Fri Aug 10, 2012 3:53 am
by BLACKWOLF
It doesnt matter if its divideable by 4.
It matters if it is able to divide 360 with even numbers.
i.e 360 divided by 18 = 20 (20 Times up and down for the wheel to turn 360 degrees (if gearbox is 1:1)
By the way how many rotors could we choose max (if even released)

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Fri Aug 10, 2012 12:01 pm
by T-5 Killer
BLACKWOLF wrote:It doesnt matter if its divideable by 4.
It matters if it is able to divide 360 with even numbers.
i.e 360 divided by 18 = 20 (20 Times up and down for the wheel to turn 360 degrees (if gearbox is 1:1)
By the way how many rotors could we choose max (if even released)


HUH? You lost me I think he was talking about how it has a uneven number of cylinders for how many banks it should have....I'm not sure where gear ratios come in.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 12, 2012 8:41 pm
by Dani
hi guys, please can you include high performance spark plugs, fuel pumps, ignition coils ? i would like to stress on the spark plugs (twin headed spark plugs ) or the option where we can put 2 spark plugs per cylinder like mercedes did back in the day. thank you in advance :)

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Aug 13, 2012 6:27 am
by Lastgameking
Good idea. but is two spark plugs more efficient? And what about different materials of the valves, titanium or hardened steel etz.?

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 23, 2012 6:49 pm
by zane765
Hey Zeussy.

When will the superchargers be released do you know?

Cheers

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 23, 2012 7:03 pm
by Daffyflyer
Superchargers will be released in the next few months.


Sparkplug types/configs really have a fairly small effect on engine performance compared to a lot of other factors, so really it'll just add needless complexity with little gameplay reward.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sat Aug 25, 2012 10:19 am
by Unreal2004
Lastgameking wrote:Good idea. but is two spark plugs more efficient? And what about different materials of the valves, titanium or hardened steel etz.?

The Ford Ranger with the 2.3 IIRC used 8 spark plugs for better burn and thus efficiency and emissions, one on each side of the head.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Oct 14, 2012 2:26 pm
by fabiomarca
any chance of including engines with one and two cylinders? like for generators or small garden tractors..

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Oct 15, 2012 12:00 am
by Dario
fabiomarca wrote:any chance of including engines with one and two cylinders? like for generators or small garden tractors..


I think more about a smart like car

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Oct 15, 2012 12:37 am
by benceboc
... or Fiat TwinAir series.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Mon Oct 15, 2012 12:54 am
by Killrob
No, there is roughly 0 chance of seeing V2s or I1 or I2 in the launch version of Automation. You will be able to build very small engines though: an I3 with 300cc is pretty tiny!

For the multiair... no, as it is too specific, our energy is better focused elsewhere.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Tue Oct 16, 2012 8:10 pm
by Bishop
i know this will be unlikely but one of the best driving/racing sims i've found has got to be rFactor and it has a huge modding comunity so id think the tools to maybe port the cars over would be possible.