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Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 7:10 am
by Kubboz
Should we ban him, Killrob?

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 7:15 am
by Killrob
Haha :D Nah, a warning should be enough for now ;-D

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 7:38 am
by loady740
uhh.... i dont know what i did but ..... im sorry ? :shock:


oh wait were you talking about daffy ?

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 7:53 am
by Kubboz
you did nothing. If you thought that my question if we should ban Daffy was about you, then sorry.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 8:20 am
by loady740
Kubboz wrote:you did nothing. If you thought that my question if we should ban Daffy was about you, then sorry.


i did at first ..... its alright

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Sun Aug 21, 2011 12:13 pm
by Daffyflyer
Killrob wrote:Lol! Daffy, the biggest troll on the forums :lol:



Image

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Wed Aug 24, 2011 10:07 am
by Leafy
I wouldnt push for diesel too much guys, it uses a different engine model than gas engines and there really isnt an already digitized version of the model (ie there's pleanty of engine building programs in the world but none-hardly any which support diesel correctly).

On a different note, think there could be an on-line show room that we could show our cars that we design off? Like a built in flash viewer that lets you rotate all around the car model and look at the stats?

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Wed Aug 24, 2011 11:45 am
by Daffyflyer
Considering our engine system is based more on generating the right figures, not nessicarly using the right physics to do it, I think diesels wouldn't be that much harder.

We are in fact thinking of doing an online gallery, but probably just with still pictures and all the stats, as sorting out a model viewer would take a lot of our time

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Wed Aug 24, 2011 11:50 am
by Leafy
Ok, I guess thats a way to go at it. I figured you guys would be using one of the published physics based models and let us monkey with the inputs. So much for that.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Wed Aug 24, 2011 12:29 pm
by Daffyflyer
Nope, its all our own crazy hacked together system - everything does what it should, but its not a proper physics model

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 25, 2011 9:36 am
by machalel
so that means we can potentially break it and get 999,999 kW or something? awesome! >;)

I now have a new goal, hahaha

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 25, 2011 10:00 am
by loady740
seriously will twin charging be included or not ?

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Thu Aug 25, 2011 11:07 am
by Daffyflyer
loady740 wrote:seriously will twin charging be included or not ?


Don't know yet to be totally honest.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Fri Sep 09, 2011 6:52 am
by Bmotley
Needs a V16 on that list, it may sound crazy, but I want an uber luxury car that is reminiscent of the old Cadillac V16.

Re: Game at Launch, What is in? What is Out? - Updated 20/5/

PostPosted: Fri Sep 09, 2011 8:43 am
by MAC_HATER
good to see its locked down at a feature level - ive seen a lot of wants and requests in the forums for the game and all of them sound awesome but if you were to go "yes let do em!" it would be duke nukem forever all over again :P

all the extra features can be released as DLC later on anyway - a game like this would suit DLC very well i reckon :D