Alright, let's get in a word from a dev here into this rapidly expanding thread.

Yes, the game is still in development. Progress has been slower than usual in the last two months because a) the Australian part of the team moved from Melbourne to Wellington and b) the (then) Kiwi part of the team was on a EU trip for three weeks after not having a proper vacation for some 2 years time. During that time I was the only working member of the team, but of course limited in what I could do: I'm not a programmer or artist, I just do production stuff and balancing, etc. The videos you're seeing on Youtube for instance.
I'm curious actually, how come you call adding the scenarios to the game "no progress"? That is a huge milestone, as it for the first time puts all the design tools into proper context and lets people design their own solutions to various problems you might encounter in the tycoon part of the game. I agree that it doesn't look like much when we've "just" added costs and manhours to the game, but under the hood that is a massive undertaking. To give you a little insight, check this out, and think of that this is just a tiny fraction of all the things that need to gel together in order to make a playable game:
https://docs.google.com/spreadsheet/ccc ... sp=sharingWe put out updates when they make sense and they are done. We'd like to be quicker but the reality is that this game is a massive, complex undertaking, not to mention that we're only 3 core developers. Your perceptions seems to be rather selective too (not criticizing, just pointing out); when I check on KSP I see their last proper update was 17th Dec 2013... we're faster than that.

And they planned on "just adding a few numbers", i.e. budgets, etc., too!
Anyway, if you don't like what you see that's fine, we're working on it as hard as we can and that definitely won't be enough for everyone's taste. I'd suggest you pick up the game again once it's done. This Early Access thing is not necessarily a fun ride.

Cheers!