Game at Launch, What is in? What is Out? - Updated 08/2014
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
live axle vs independend suspension?
What kind of car types will you support?
I'd like to build a real offroader, will this be supported, or would higher cars just get bad testing results for high speed corners
Re: Game at Launch, What is in? What is Out? - Updated 20/5/
You will be able to build off roaders, and various stuff will influence how good they are offroad
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
Re: Game at Launch, What is in? What is Out? - Updated 20/5/
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
flobla wrote:Are you planning to add contracts with police, military, and so on?
Nice seeing I wasn't the only one hoping for this Sorry to see it won't be in initally but glad it might be added later.
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
here is an article on it http://en.wikipedia.org/wiki/Twin_charging
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
loady740 wrote:what about twin charging? (having a turbo and a supercharger on the engine either in series or parallel arrangement) will you be able to do this
here is an article on it http://en.wikipedia.org/wiki/Twin_charging
hey that's a good bitchin idea man
Re: Game at Launch, What is in? What is Out? - Updated 20/5/
If you rely too heavily on fleet sales, it tends to depress the resale value of your retail cars, and make them less desirable. See, e.g., Chrysler, General Motors.
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
or maybe a kei car, with a I3 turbo engine
gonna be fun to see what sort of fun things people will build in the game.
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
Hemily wrote:gonna be fun to see what sort of fun things people will build in the game.
I really believe that this is what will pull people in. Getting to build the car of your choice, no matter how strange, is very rewarding. There are a few games that let you mod cars with torque curves and so on, and if you put in the time you can get great results :3
But no games, yet, does it like automation seems to do.
Re: Game at Launch, What is in? What is Out? - Updated 20/5/
CookieTheDog'sOwner wrote:Fleet sales -- you could have the option to offer a de-contented version of a sedan to rental companies, taxi operators, businesses with battalions of traveling salesmen and service reps, and so on, or a hotted up version to law enforcement. See, e.g., Ford Crown Victoria.
If you rely too heavily on fleet sales, it tends to depress the resale value of your retail cars, and make them less desirable. See, e.g., Chrysler, General Motors.
Probably not fleet sales at launch, but it would be something we would like to see.
Hemily wrote:looking forward to this, i'm so making a modern family car with a boxer engine mounted in the back
or maybe a kei car, with a I3 turbo engine
gonna be fun to see what sort of fun things people will build in the game.
Well, I do own a kei car. As in the first post, we probably will do I3's, if not at launch soon after.
loady740 wrote:what about twin charging? (having a turbo and a supercharger on the engine either in series or parallel arrangement) will you be able to do this
here is an article on it http://en.wikipedia.org/wiki/Twin_charging
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
Probably in an expansion?
3-rotor? 4-rotor?
Re: Game at Launch, What is in? What is Out? - Updated 20/5/
7 speed - current vw golf (dsg)
8 speed - new vw Touareg (regular auto)
and maybe adjustable size radiators, intercoolers and oil coolers etc ?
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Re: Game at Launch, What is in? What is Out? - Updated 20/5/
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