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BitTwiddler

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Post Wed Dec 24, 2014 4:50 pm

Re: Funding Question

Daffyflyer wrote:The main problem is that outsourcing programming work overseas is pretty difficult in terms of communication and finding someone who understands your project and can work well with you. We'd probably go with a programmer we know and trust in Australia or NZ most likely.


Awww, just stomp all over my dreams would ya. Though as an AI specialist (like machine learning, not game AI), I am not sure if I would of actually of been of much help. Though I have written compilers, assemblers, emulators and simulators... which also probably isn't much help, heh.
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Killrob

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Post Wed Dec 24, 2014 7:18 pm

Re: Funding Question

BitTwiddler wrote:Though as an AI specialist (like machine learning, not game AI), I am not sure if I would of actually of been of much help. Though I have written compilers, assemblers, emulators and simulators... which also probably isn't much help, heh.

;) You can join the beta team and do some in-depth testing of the AI when it's being implemented, that would be helpful!
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BitTwiddler

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Post Wed Dec 24, 2014 8:12 pm

Re: Funding Question

Sure, but I don't think you are in dire need of testing help at this moment. Since there isn't any AI yet. :3

Normally game AI is just carefully turned heuristics, rather then the machine learning I tend to do. Since it would be rather unfair to play against such an AI that has been tuned for the game.
Last edited by BitTwiddler on Wed Dec 24, 2014 9:43 pm, edited 1 time in total.
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utopian201

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Post Wed Dec 24, 2014 9:41 pm

Re: Funding Question

What most people need to realise is that developing software is like making a baby. It takes a woman (lets call a software team this woman) 9 months to make a baby. Adding more women (or adding enlarging the software team) does not make the baby come faster :p

In real life, once a project has started, adding more people to it can actually slow it down, or only make it take the same amount of time, but cost more because now you need to pay additional salary. Building software is completely different to building a house, where adding more builders -can- speed up construction.
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PMP1337

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Post Wed Jan 07, 2015 2:15 pm

Re: Funding Question

Daffyflyer wrote:Well we do have a Polish 3d artist!

The main problem is that outsourcing programming work overseas is pretty difficult in terms of communication and finding someone who understands your project and can work well with you. We'd probably go with a programmer we know and trust in Australia or NZ most likely.

Strop makes a very good point too, it's not all just grunt work, there is a lot of slowly refining the concept going on, which sadly does take quite a long time.


I'm pretty confident we'll be able to spend some money and increase the pace and quality of development after Steam release though :)
strop wrote:
It's not like they're asking somebody to 'here, write this code to do this'. The mechanic, the structure, the funadments of the game were slowly established and are being constantly reexamined every step of the way. There's no 'grunt work' to really be done here.


I wasn't saying to post job offers or anything like that. I was thinking more in the way that people that join the community and happen to know programming could be hired.
We have a small community but after the release on Steam(and some sales) it will grow and it's inevitable that people will start wanting to help the developing of the game.
Like it already happens with the 3D modelling. Because this is PC gaming and there will be mods, real Mods.
So my post was about absorbing community members to the staff and with that increase offer choose people from said countries. I specified Brazil only because LUA comes from there. Their programmers aren't that badly paid as far as I know.

strop wrote:Also, when it comes to independent companies spanning several countries, I have no idea what the ethics of pay equity are.

There are some huge BS about some companies paying someone the wage on A country while they work on a B country with higher wages but workers being payed A wages.
That is grey area.
Outsourcing from a country to other and paying the contracted their country wage is fine. How they get paid differs from country to country. In mine you can receive per service made. With the worker being his own company. That's all legal.
(or you can use money transfers and no1 pays taxes. Which is not)
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