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Timeline Issues

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07CobaltGirl

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Post Sat Sep 20, 2014 12:54 pm

Re: Timeline Issues

Daffyflyer wrote:
07CobaltGirl wrote:OMG! I. Want. This. NOW! :) nom nom nom pushrod ohv nom nom nom



I knew you would.. :P


:D :D :lol:
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fralbjabar

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Post Sun Sep 21, 2014 2:39 am

Re: Timeline Issues

Jumping in on this discussion, will it be possible in the future to get this R&D unlocking in the sandbox through the use of tech points? I remember reading somewhere that tech points effectively move that section of the engine you're building up one year per point, but if I'm building say an engine in 1965 and put four points into the bottom end tab to bring the effective year for that section to 1969 it doesn't unlock aluminum as a block material. I know some of the scenarios have this as a feature, but is it planned to be available in the sandbox designers as well?
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Jakgoe

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Post Sun Sep 21, 2014 2:47 am

Re: Timeline Issues

In the sandbox, there is nothing stopping you from making the year the desired year, and working from there. In the campaign, you will have a unlocked-tech year for each of the tabs of the engine designer.
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VicVictory

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Post Sun Sep 21, 2014 11:54 am

Re: Timeline Issues

I think what he's trying to say is being able to build an aluminum-block engine in Sandbox mode in 1965. Sandbox doesn't unlock tech early (unless it's different for the version Beta testers use).

For instance, (and this may not be the greatest example in the world, because boxer engines haven't been unlocked yet) -- I couldn't create the 1985 Subaru EA82 motor with the either MPFI or SPFI versions available that year because they don't exist until later in the sandbox. but I could (assuming I could choose the block) make the carbed version.

I think what he's asking is why in sandbox mode upping that slider doesn't allow you to unlock future tech to make it available for an earlier year of production.
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Jakgoe

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Post Mon Sep 22, 2014 2:38 am

Re: Timeline Issues

I get what you are both trying to say, but in the sandbox, all you need to do is to move the tech year forward to unlock what you want, and compensate with the quality sliders. The quality sliders do just what the name suggests, which is to increase the quality of the parts.
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Kubboz

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Post Mon Sep 22, 2014 2:46 am

Re: Timeline Issues

You can also create the engine and then add techpool in .lua file. Moving the tech year forward and compensating with quality is inelegant, since changing quality actually has more effects than just moving the effective build year.
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fralbjabar

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Post Mon Sep 22, 2014 12:42 pm

Re: Timeline Issues

VicVictory wrote:I think what he's trying to say is being able to build an aluminum-block engine in Sandbox mode in 1965. Sandbox doesn't unlock tech early (unless it's different for the version Beta testers use).

For instance, (and this may not be the greatest example in the world, because boxer engines haven't been unlocked yet) -- I couldn't create the 1985 Subaru EA82 motor with the either MPFI or SPFI versions available that year because they don't exist until later in the sandbox. but I could (assuming I could choose the block) make the carbed version.

I think what he's asking is why in sandbox mode upping that slider doesn't allow you to unlock future tech to make it available for an earlier year of production.



Yeah, this is what I'm trying to say. I want to make an older engine with some newer tech (possibly at a reliability / cost penalty) the same way that it works in some of the engine designer scenarios. Moving the build year forward effects EVERYTHING, not just the one part I'd like to be ahead of the curve on.
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Jakgoe

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Post Mon Sep 22, 2014 12:47 pm

Re: Timeline Issues

Look at what Kubboz said, you can simply edit the .lua file.
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