Re: Brucemation on: The restrictiveness of the families syst
Daffyflyer wrote:What is the disadvantage to specifying the largest capacity that will fit in the block when you design the engine?
What I suspect is happening:
Gamer:
"Hmm, I want to build an engine in three different displacements. I'll start with the middle one first, because it's the average, and it makes a lot of sense to start with the average. I can just make it smaller and bigger to suit the car it goes into."
Developer:
"We'll get the player to build the biggest engine first, because that's kind of how it works in real life. You can't magically stretch a block, so it makes sense to specify the largest engine first."
Gamer:
"Wait, why can't I stroke my 2.0L into a 2.2L? Honda did it. This game is stupid."
So basically "biggest engine first" isn't intuitive to a lot of people. Said people then perceive the system as something they have to work around rather than something to work with, which creates frustration.
