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Test Track feature

PostPosted: Tue Apr 17, 2012 10:15 pm
by Gemberkoekje
Before you start complaining: Yes, I read you're not planning drivable cars, so this is not about that.

But, in this old car game (Where you could draw a car layout in 2D) there was an option to do an automated test through a pre-generated test track.

The test track had a long straight, fast turns, slow turns, a weaving section - everything to test the vehicle.

The end result was a tested time, and you could also include data about each section, as well as top speed and everything.

Now, that game had a pretty decent wind/drag simulation, so that may not be easy, but you should think about lift/drag, breaking, steering, total weight and obviously the engine.

But, as everything is automated, you don't have to worry about how the car 'handles', and you could even come away with a 2D topdown simulation to show where it is - the visualization don't need to be realistic, but the results should.

Re: Test Track feature

PostPosted: Tue Apr 17, 2012 10:22 pm
by Gemberkoekje

Re: Test Track feature

PostPosted: Tue Apr 17, 2012 11:15 pm
by AutoHappiness
I played that game on DOSbox. I thought it was good but not great.

Re: Test Track feature

PostPosted: Tue Apr 17, 2012 11:26 pm
by Gemberkoekje
AutoHappiness wrote:I played that game on DOSbox. I thought it was good but not great.


It was the best game of that era. It was also the ONLY game of that era XD - and possibly the first game ever to allow you to build cars.

Re: Test Track feature

PostPosted: Wed Apr 18, 2012 12:55 pm
by onasnerd
Since the Engine Designer has so many stats... MREV, RPM, etc... it makes me wonder what kind of stats we are looking at once the car is complete. A Drag Co-efficient would be interesting. But how relevant would these stats be to the business aspect? Obviously MPG, but what about curb weight and such?

Re: Test Track feature

PostPosted: Wed Apr 18, 2012 5:46 pm
by Daffyflyer
Yeah, there is a set of customer relevant stats, so weight for example is interesting to know, but only matters for its effects on handling, comfort, MPG etc etc.