Divide by zero......
I had 2 cars crash the game when I got to the test tracks.

After looking at the 2nd car in detail I found that "Drivability" was set to 0.

I halved the power and the car drivability moved to 5.



My suggestion is to incorporate a check for any value that is 0 when it's required for calculations. If any value is 0 then leave a witty or sarcastic message (or both) but don't try and do the math.

Thanks for listening.
Est - 1968