Chassis Components v Variants

Ability to select chassis components separate from the base model, so that we can change parts like suspensions without changing the cheaper base models per se.
Tell me what you think.
Tell me what you think.
A tycoon game made for people who live and breathe cars.
http://phpbb3.automationgame.com/
Killrob wrote:That defeats the point of having a "platform vs. trims" separation in the first place if I understand you right. In that case: I think that's a bad idea, not necessarily right now but considering how the game will work in the tycoon part.
TrackpadUser wrote:Do you have examples of cars where they change the suspension geometry between trims?
Still, IMHO I would think we are better off keeping this option closed, since AFAIK, VERY FEW cars IRL have major suspension geometry changes between variants.
TrackpadUser wrote:It is done IRL, but it would also create the possibility for a lot of very lame and cheesy exploits.
TrackpadUser wrote:Do you have examples of cars where they change the suspension geometry between trims?
... Same for the chassis and panel material. From the info I can find, all variants of the current gen Vanquish have carbon fiber panels with, AFAIK, a glued aluminum chassis.
yacskn wrote:Well most production cars, like the Mitsubishi Lancer, will be fitted with a different and in many cases better suspension (amongst other things) when they're being turned into a high performance model.
Panel material swap is also a thing, like the different M3s of yesteryears (CSL? GTR?) (By the way what I wanted to mean with the Aston thing was actually true for their model range, not specifically for the Vanquish per se, but it still stands as they have a carbon version of their DB9 and Vanquish models... it's not just an isolated case for the Astons and the Beemers, though I can't remember all the names at the top of my head at 4:00AM)
I'd like to simulate the practice of designing a base model and then creating variants for a wide range of uses tailored for different demographics based on that model, upgrade it as time passes.
I think it'd do wonders for the gameplay if the player has the ability to work with his/her base model and doesn't have to create a new model everytime he/she wants to change something.
TrackpadUser wrote:That's actually one of the cheesy strategies I was thinking of. Letting you change the suspension type could let you cover pretty much every single demographic with a single model if you chose a car body with enough variants. I think we can agree that it is not very good for gameplay
One of the fun aspects of dealing with platforms is the fact that they have to be somewhat of a compromise for the various applications it will be used in.