Thu Oct 01, 2015 8:47 am by Killrob
That should be pretty simple to make with the new saving file format as everything is sorted now.
Lua files are text files, just open up a saved trim and see what you find.
Example (the path tells you what mod it is, if any):
- Code:
Vent={
{
Index=1,
MirrorHorizontal=false,
MirrorVertical=false,
Path="./GameData/Camso/carparts/Vents/vent2//",
Ray={
End={
x=-57.455234527587997,
y=13.664121627808001,
z=-143.22444152832
} --[[table: 0x05b13870]],
Start={
x=-57.455234527587997,
y=13.664121627808001,
z=-243.22444152832
} --[[table: 0x05b13900]]
} --[[table: 0x0fe3f538]],
Symmetry=0,
Transform={
Rotation=0.31000000238419001,
x=1,
y=1.1749999523162999
} --[[table: 0x14b21ec8]]
} --[[table: 0x123ea4c0]],
{
Index=1,
MirrorHorizontal=false,
MirrorVertical=false,
Path="./GameData/Camso/carparts/Vents/vent12//",
should be pretty simple for you to write a tool that does that.