New cornering tests

I've been watching a lot of sim racing recently (and earlier I wasted a truly enormous amount of time playing Forza Motorsport 2 and 3), and thinking on that, I had some ideas for some suspension setup information that might be better than simple Driveability and Sportiness.
Basically, the key scenarios that I can think of to set up my suspension to handle are:
This third test, on the other hand seems relatively straightforward to state: the maximum speed at which the maneuver can be executed (and, again, whether the car is understeering or oversteering - or both).
(It might also be good to have indication of lift-off oversteer for front-wheel-drive sports cars, but that might be a little too arcane to include.)
This is partly inspired by Der Bayer's BRC challenge, but I feel like I'm mostly fumbling in the dark right now with suspension setup - these kind of numbers would give me the kind of information that I paid the most attention to when I was playing Forza like mad back in the day. A car that can turn harder at maximum acceleration is a car that can get on the throttle earlier on corner exit, and a car that can turn harder during braking is a car that can brake later into a corner via trail braking.
Basically, the key scenarios that I can think of to set up my suspension to handle are:
- Turn-in under braking. That is, the transition from "full braking straight-line travel" to "constant-speed constant-radius cornering".
- Acceleration during corner exit. That is, the transition from "constant-speed constant-radius cornering" to "full-acceleration straight-line travel".
- Stability during sudden maneuvers. There's actually a standard test for this: the ISO lane-change maneuver, informally known as the moose test.
This third test, on the other hand seems relatively straightforward to state: the maximum speed at which the maneuver can be executed (and, again, whether the car is understeering or oversteering - or both).
(It might also be good to have indication of lift-off oversteer for front-wheel-drive sports cars, but that might be a little too arcane to include.)
This is partly inspired by Der Bayer's BRC challenge, but I feel like I'm mostly fumbling in the dark right now with suspension setup - these kind of numbers would give me the kind of information that I paid the most attention to when I was playing Forza like mad back in the day. A car that can turn harder at maximum acceleration is a car that can get on the throttle earlier on corner exit, and a car that can turn harder during braking is a car that can brake later into a corner via trail braking.