Re: Transmission things
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Daffyflyer wrote:Yeah, we did experiment with letting you choose each individual gear ratio, but it just wasn't any fun, it didn't add any real extra gameplay or stat tweaking value, it just made it needlessly harder to setup really.
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PMP1337 wrote:There should be a transmission builder, like the engine, transmissions play a big part on the cars. That's way some car groups have a single gear box for a bunch of different models. The DSG for example. All, VWs, SEATs, Skodas and Audis. The same gearbox.
Right now isn't to easy to taylor the gear box to cars we are building. Every car can have a perfect gearbox(given the thing we can chose) for each car. It should be that way. Making a gear box should have a engenieering cost for every different setting.
If you are worried about being too complicated, just put template gearboxes available for the noobs to chose from. Can't over casualise the game. That way it isn't rewarding and people will get tired of it quickly. This counts for everything.
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Jakgoe wrote:
And "casualizing" the game could be the secret to success. Look at GearCity, a flop. That was not "casualized" at all. And Kerbal Space Program, a huge success, was very "casualized".
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PMP1337 wrote:But in KSP you get tons of design freedoom. While in Automation the only real freedom you have is in the fixture placement. Everything else feels like ordering from the menu in a restaurant.
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