FAQ  •  Login

I can't decide where to put this, so I hope I don't get flak

<<

Diax1324

Naturally Aspirated

Posts: 73

Joined: Mon Aug 06, 2012 10:28 am

Cars: Volkswagen Baja Beetle, several Type 2 buses (including a dropgate truck) Ford Fusion

Post Sat Oct 25, 2014 12:47 pm

I can't decide where to put this, so I hope I don't get flak

This is somewhere inbetween suggestions, and modding...

What about modding bodies?
I really want a super lightweight chassis, like an open wheel early 1960s looking formula 1 car (Which of course can have aero added to it if you like)
Maybe an engine capacity that gets too large around a 3.0 liter V8 or so?

I just want to make something that weighs 500 LBs with a 40 HP Volkswagen Beetle IL-4 equivalent that'll do 0-60 in 5 seconds...
<<

strop

User avatar

3-Star Beta Tester
3-Star Beta Tester

Posts: 3462

Joined: Sun Apr 06, 2014 2:31 pm

Cars: Honda Civic VTI-S MY13

Post Sat Oct 25, 2014 12:58 pm

Re: I can't decide where to put this, so I hope I don't get

I'm fairly certain we aren't doing open-wheeler stuff as that wouldn't be particularly relevant to production car... however, there is talk of putting in a few ultralight chassis in the form of K-car (fun-size) bodies, and I imagine they'd have pretty small engine bay capacities.
<<

CNSpots1

User avatar

Turbocharged
Turbocharged

Posts: 206

Joined: Sun Jun 09, 2013 1:44 pm

Post Sat Oct 25, 2014 7:04 pm

Re: I can't decide where to put this, so I hope I don't get

Unfortunately, as far as I recall, there will be no open-wheeled bodies.


The reasoning being moreso they would not work with the current chassis and car design system, requiring a complete redesign of the platform creator, something entirely pointless as there are no Formula 1 style street cars, save for the Light Car Company Rocket and Caparo T1.



The closest you may get is with a spaceframe chass and (if the devs add them, which I'm personally hoping they will)a 60's prototype/supercar body similar to a Ferrari 330 P4, or Porsche 917K. Both of which being incredibly lightweight, to near Formula 1 extents with the 330 P4, which weighed under 800 kilos with a 4.0 litre V12!

Likewise you may(But do NOT take my word for it, as it's extremely hopeful speculation) see a sort of streetified version of a Group C or LMP shell available, allowing you to create your futuristic hypercar madness.
<<

xABSOLUTIONx

User avatar

Turbocharged
Turbocharged

Posts: 646

Joined: Fri Aug 24, 2012 5:05 am

Location: Latvia <3

Cars: BMW E36 323i Coupe

Post Sat Oct 25, 2014 9:16 pm

Re: I can't decide where to put this, so I hope I don't get

wait.. so Caterham, Westfield and Lotus 7 look-alikes won't make it?
<<

maffc

User avatar

4-Star Beta Tester
4-Star Beta Tester

Posts: 674

Joined: Tue Oct 25, 2011 11:11 pm

Location: Halifax, UK

Cars: Alfa Romeo Giulietta Sportiva

Post Sat Oct 25, 2014 9:55 pm

Re: I can't decide where to put this, so I hope I don't get

They're not exactly mainstream.
Aren't a lot of caterham's kit built too?
<<

xABSOLUTIONx

User avatar

Turbocharged
Turbocharged

Posts: 646

Joined: Fri Aug 24, 2012 5:05 am

Location: Latvia <3

Cars: BMW E36 323i Coupe

Post Sun Oct 26, 2014 3:09 am

Re: I can't decide where to put this, so I hope I don't get

you can get them as a kit, but most are assembled by themselves
<<

Diax1324

Naturally Aspirated

Posts: 73

Joined: Mon Aug 06, 2012 10:28 am

Cars: Volkswagen Baja Beetle, several Type 2 buses (including a dropgate truck) Ford Fusion

Post Sun Oct 26, 2014 6:34 am

Re: I can't decide where to put this, so I hope I don't get

strop wrote:I'm fairly certain we aren't doing open-wheeler stuff as that wouldn't be particularly relevant to production car... however, there is talk of putting in a few ultralight chassis in the form of K-car (fun-size) bodies, and I imagine they'd have pretty small engine bay capacities.



Nononono nobody read it right.
I mean as a mod.
If someone MODDED a chassis.
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Sun Oct 26, 2014 8:16 am

Re: I can't decide where to put this, so I hope I don't get

It would be hard to mod, as the game handles chassis a different way now as those type of cars have, I think. Im no expert on the current game engine and programming the developers use, though.
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
<<

gt1cooper

User avatar

Naturally Aspirated

Posts: 390

Joined: Tue Dec 24, 2013 5:13 am

Location: Florida, US

Cars: 1969 Mustang GT
2014 Ram 1500 Hemi
2009 Infiniti M35s
2014 VW CC
2013 BMW 640i

Post Mon Oct 27, 2014 8:34 am

Re: I can't decide where to put this, so I hope I don't get

I do believe that it would be easier than you think Wizzy. I imagine that if you give the wheel arches a transparent texture, you can already use wheel offset to get an open wheeled look. One would have to make the body though to go in between. It would look very strange though for an open wheeled car, with real strut towers and the wrong suspension. The wings would also be non adjustable, though they could be functional through editing of the base lift stat of the car.
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Mon Oct 27, 2014 11:23 am

Re: I can't decide where to put this, so I hope I don't get

Seems like a lot of limitations and work for the devs, that will limit creativity oft he players for a very little piece of the market.
Sure it can be done, I dont doubt that, but to make it work with the current way they let us build cars, its going to be pretty damn hard.
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub
<<

gt1cooper

User avatar

Naturally Aspirated

Posts: 390

Joined: Tue Dec 24, 2013 5:13 am

Location: Florida, US

Cars: 1969 Mustang GT
2014 Ram 1500 Hemi
2009 Infiniti M35s
2014 VW CC
2013 BMW 640i

Post Mon Oct 27, 2014 11:33 am

Re: I can't decide where to put this, so I hope I don't get

I could imagine a lotus 7 (with a blacked out interior or something) not being a ton of trouble. The body would be the same process as before, just with a different texture for the wheel arches, and one would have the wheel arches fairly wide so that the entire tire was outside. I am speaking of when people figure out how to mod in bodies, however. This would be such a low priority for the devs to make it almost DLC worthy. (I AM NOT SUGGESTING THAT THOUGH)
<<

xABSOLUTIONx

User avatar

Turbocharged
Turbocharged

Posts: 646

Joined: Fri Aug 24, 2012 5:05 am

Location: Latvia <3

Cars: BMW E36 323i Coupe

Post Mon Oct 27, 2014 12:10 pm

Re: I can't decide where to put this, so I hope I don't get

Lotus 7 still had a canvas roof, so why not make a lookalike with a hardtop, because, we can
<<

Diax1324

Naturally Aspirated

Posts: 73

Joined: Mon Aug 06, 2012 10:28 am

Cars: Volkswagen Baja Beetle, several Type 2 buses (including a dropgate truck) Ford Fusion

Post Tue Oct 28, 2014 9:40 am

Re: I can't decide where to put this, so I hope I don't get

WizzyThaMan wrote:Seems like a lot of limitations and work for the devs, that will limit creativity oft he players for a very little piece of the market.
Sure it can be done, I dont doubt that, but to make it work with the current way they let us build cars, its going to be pretty damn hard.


I'm not saying for the devs to do it though. MODDERS.
<<

WizzyThaMan

User avatar

Turbocharged
Turbocharged

Posts: 2221

Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Tue Oct 28, 2014 10:06 am

Re: I can't decide where to put this, so I hope I don't get

I KNOW.

But looking at the request, that would mean you would need a skilled MODDER to do this thing, who is a DEVELOPER himself. Might as well hope the developers of this game add it in, as it just requires quite some work.

I studied as a Game Designer (graduated) and looking at this, without having any real vision on how the game is currently programmed (I'm more of a designer), but this would take me about a month or 3 to get implemented graphically, programmed and bugfree and that is a rough estimate as I would first need to understand how they programmed that part of the game.
Of course it might take the developers of the game less time because they are running the project and know how everything works.
Image
Founder of AutomationHub, for all your Automation needs!
Please visit us at: http://www.automationhub.net
Like our facebook page: http://www.facebook.com/automationhub
Our livestream channel: http://www.twitch.tv/automationhub

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest