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Minor cosmetic/detail stuff

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Coolghost

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Post Wed Sep 24, 2014 8:14 am

Minor cosmetic/detail stuff

Here's some suggestions i have been thinking about the last few months. NOTE! Low priority random ideas, dont know if adds much to gameplay. Up to devs to decide.


1. Decals having price/manhour values + sportiness/prestige

2. Car body morphing affects aero resistance values and weight

3. Coolant system quality slider (higher value= more reliability and weight etc.) for cars with aestethically less grilles and or vents

4. OD mode for automatic transimissions to help with fuel economy.

5. Just having atleast rear and front lights + indicators adds to safety value

I think that was all i had to get off my mind and thanks for reading! :D
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Jakgoe

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Post Wed Sep 24, 2014 8:38 am

Re: Minor cosmetic/detail stuff

Coolghost wrote:2. Car body morphing affects aero resistance values and weight

As it is, morphing does affect weight.
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Coolghost

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Post Wed Sep 24, 2014 8:39 am

Re: Minor cosmetic/detail stuff

Oh i didn't know that, well that's one thing off the list then!
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gt1cooper

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Post Wed Sep 24, 2014 8:55 am

Re: Minor cosmetic/detail stuff

Coolghost wrote:1. Decals having price/manhour values + sportiness/prestige

3. Coolant system quality slider (higher value= more reliability and weight etc.) for cars with aestethically less grilles and or vents

4. OD mode for automatic transimissions to help with fuel economy.

5. Just having atleast rear and front lights + indicators adds to safety value


For 1,3, and 5, just stop and think about what this is promoting for a second. This is teaching the user that a car should only have a complex design if it is a supercar/supersedan. Then, just because you added a chrome strip, should the car be sportier? Or have more prestige? Do you want to grade someone's tastes? If one person likes a 70 Dodge Charger with a certain type of handle, why should that be sportier/more prestigious than another person's preference, a 70 Charger with a shaved handle? (which is done by placing nothing) Costs would be minimally different! How do you know that people will interpret that as a more prestigious design? If prestige was to be based off of looks as well, (for we cannot have the car's objective performance change by someone changing a subjective quality that is looks) we are back to limiting people's creativity.

Basically, we want to keep looks being of the user's preference. Otherwise, we start getting "optimal" numbers of parts for certain types of cars.

As for overdrive mode, this has been discussed. It is currently possible, just adjust your max speed and spacing to have a wacky last gear.
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Coolghost

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Post Wed Sep 24, 2014 9:09 am

Re: Minor cosmetic/detail stuff

gt1cooper wrote:
Coolghost wrote:we are back to limiting people's creativity.



Ah forgot about that, my bad.
I spend too much time thinking about indepth manufacturing in real life where every single detail on a car takes R&D time and costs a lot, so i got carried away a bit I guess.

But it could maybe be implemented into some hardcore campaing mode where freedom to do things is a bit different, or?
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gt1cooper

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Post Wed Sep 24, 2014 9:34 am

Re: Minor cosmetic/detail stuff

Do you really think that making/balancing such a mechanic is really worth the time it takes the devs?
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Coolghost

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Post Wed Sep 24, 2014 9:34 am

Re: Minor cosmetic/detail stuff

that's why i wrote " NOTE! Low priority random ideas, dont know if adds much to gameplay. Up to devs to decide." in the OP

Edit: Now that i think about it, all my ideas are bad. /thread
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gt1cooper

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Post Wed Sep 24, 2014 9:42 am

Re: Minor cosmetic/detail stuff

I know, but I was asking you as a player. Do you think that, as a player, you would get enjoyment out of this? Or would you just find the limitations on creativity frustrating? Personally, when I'm making a car, there are already enough variables determining performance. Were we to add this thing, I believe that the majority of the players would ignore this option, seeing how it would be trying to grade something that doesn't really (in many cases) happen in real life; how many vents/grilles/fixtures does a tesla or a bmw 7 have? How many does a fiesta have? Are you sure that there is a distinction in those via numbers?

The ideas in and of themselves weren't bad; don't get down on yourselves. There've been a couple threads before asking this, leading us to make conclusions on this type of thing already. Sorry if I seemed a bit short.
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Coolghost

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Post Wed Sep 24, 2014 9:49 am

Re: Minor cosmetic/detail stuff

No harm taken, I understand and agree wholeheartedly, some restrictions make things duller.
As a former mechanic i guess i got a masochistic side to do stuff within limitations, but that's just my personal preference and as such cant and wont express what other players might or might not want.

So, back to thinking about stuff that would add fun and sparkle more creativity, I go.
Thanks for the input, it got me thinking in another perpsective.
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Post Wed Sep 24, 2014 2:16 pm

Re: Minor cosmetic/detail stuff

Jakgoe wrote:
Coolghost wrote:2. Car body morphing affects aero resistance values and weight

As it is, morphing does affect weight.


I'll have to check this out when I'm playing around with it again, but I had been looking at that on some models I was making and the weight was not changing... :?:
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VicVictory

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Post Wed Sep 24, 2014 2:45 pm

Re: Minor cosmetic/detail stuff

but along the lines of the OP's post, I was wondering (and I'm sure at least SOME of this is a yes) if there will be more light styles in the final game, as well as molding/trim. I'm having a hard time using just tactically placed grilles and vents to make interesting visual cues on my cars.
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Post Wed Sep 24, 2014 5:12 pm

Re: Minor cosmetic/detail stuff

There will be lots more of every type of fixture :)
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